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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

Resources

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54 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

Resources

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54 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

Resources

Stars

54 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

Resources

Stars

54 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

Resources

Stars

54 stars

Watchers

2 watching

Forks

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

Resources

Stars

54 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

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54 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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XcodePluginLoader

Add plugin support back to Xcode 14+! Tested on Xcode 14.0 - Xcode 16.0b1.

XcodePluginLoader is a lightweight, drop-in replacement for Xcode's built-in plugin system, which was removed in Xcode 14.0b3.

It allows for loading the same plugin bundles that worked in older versions of Xcode.

How it Works

XcodePluginLoader needs to be injected into Xcode (more on that below). Once it's loaded, it aims to emulate the behavior of Xcode's original plugin loading system — searching for plugin bundles, performing compatibility checks, and loading / initializing plugins.

A much deeper dive is available on bryce.co.

Installation

  1. Re-Sign Xcode (the same process you already had to in order to use plugins from Xcode 8 - Xcode 13)

(Note: this limits some functionality within Xcode, including AI-based code completion, Swift previews, and account management. Consider keeping a signed copy of Xcode around as well. You can alternatively disable SIP at the expense of security)

  1. Build or download the latest release of XcodePluginLoader
  2. Copy XcodePluginLoader.dylib into Xcode.app/Contents
  3. To run once, use DYLD_INSERT_LIBRARIES=@executable_path/../XcodePluginLoader.dylib /path/to/Xcode.app/Contents/MacOS/Xcode
  4. For a more permanant setup, use optool to modify your Xcode binary to inject the plugin loader every time: optool install -p "@executable_path/../XcodePluginLoader.dylib" -t /path/to/Xcode.app/Contents/MacOS/Xcode

Plugin Compatibility

Just like Xcode's original plugin system, this loader checks plugin bundles for compatibility before loading them. Plugins will have to be tested on newer Xcode versions and then updated to indicate that they're compatible.

For Xcode 14.0 - 15.2, plugins can add DVTPlugInCompatibilityUUIDs to their Info.plist files to specify which versions of Xcode they're compatible with.

For Xcode 15.3+, plugins should instead specify CompatibleProductBuildVersions in their Info.plist file, based on Xcode's build version (like 15E204a).

These two compatibility values can exist side-by-side:

<key>CompatibleProductBuildVersions</key>
<array>
<string>15E204a</string> <!-- 15.3 -->
<string>15E5178i</string> <!-- 15.3b1 -->
</array>
<key>DVTPlugInCompatibilityUUIDs</key>
<array>
<string>EFD92DF8-D0A2-4C92-B6E3-9B3CD7E8DC19</string> <!-- 13.4 -->
<string>7A3A18B7-4C08-46F0-A96A-AB686D315DF0</string> <!-- 13.2 -->
<string>8BAA96B4-5225-471B-B124-D32A349B8106</string> <!-- 13.0 -->
</array>

Debugging

When properly loaded into Xcode, XcodePluginLoader will log information about what it's doing; either use Console.app or launch Xcode via Terminal to see its output.

About

No description, website, or topics provided.

Resources

Stars

54 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages