hello, this is Yu here, an undergraduate student, an indie developer.
system, parallel computing, neural codec, agent harness, developer experience
graphic design, user experience, sociology, writing
trying to
code my websiteplay shaders...3D sparse convolution library for point clouds, optimized for Apple Silicon with full inference/training support and a sibling CUDA implementation forked and extended from MIT's TorchSparse for training on PyTorch plus MLIR based conversion.
- me@iki.moe for personal work
- rain@alphayou.io for Alpha You support
𝑇𝑟𝑎𝑑𝑖𝑛𝑔 𝑤𝑒𝑝𝑡 𝑜𝑓 𝑦𝑒𝑠𝑡𝑒𝑟𝑑𝑎𝑦, 𝑓𝑜𝑟 𝑤ℎ𝑎𝑡 𝑤𝑒 𝑠𝑖𝑛𝑔 𝑡𝑜𝑑𝑎𝑦.



