Skip to content

Repository files navigation

ContributorsForksStargazersIssuesAPACHE-2.0 License


Logo

WSEE

WorldSeed Entity Engine


Report Bug · Request Feature

About The Project

Logo

This is a library that allows users to add bedrock models from blockbench in to Vanilla Minecraft!

WSEE lets you create multipart entities, using display entities. The framework provided allows users to easily create multipart entities, define animations, and write AI that fully utilises the entity's animations.

Currently WSEE only supports Minestom and PaperMC.

Getting Started

A full, runnable example server can be found here

Adding as a dependency

Add the following to your build.gradle.kts file:

repositories {
maven("https://reposilite.atlasengine.ca/public")
}

Add the library as a dependency

dependencies {
implementation("net.worldseed.multipart:WorldSeedEntityEngine:<version>")
}

The lastest version number can be found here

Restrictions

Some restrictions are imposed by Minecraft

  • Bones must be less than 64 blocks in size

Learn what this project is, how it works and how you can use it on your server

FAQ

Q: Why are my bones positioned incorrectly in minecraft?
A: Entities used for bones will be placed at the pivot point of the bone in blockbench. To fix this, move the pivot point closer to the bone

Q: Why is my model not working?
A: Make sure you have the type set to Bedrock Model in blockbench

Q: Why are ModelDamageEvent and ModelInteractEvent not triggering?
A: You need to create hitboxes for the model Hitboxes

Comparisons

FeatureMinestom SupportPaper SupportMath AnimationsCube RotationHurt ColourAccurate Hitboxes
WSEE✔️✔️✔️✔️ any✔️ Texture Swapping✔️
Model Engine️❌✔️❌ 22.5 multiple❌ Leather Armour
hephaestus-engine✔️✔️❌ 22.5 multiple❌ Leather Armour

(back to top)

About

Bedrock models in vanilla Minecraft

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages