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Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A random object generator for android test.

Resources

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20 stars

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3 watching

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Skip to content

Repository files navigation

Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A random object generator for android test.

Resources

Stars

20 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

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Repository files navigation

Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A random object generator for android test.

Resources

Stars

20 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

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Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A random object generator for android test.

Resources

Stars

20 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A random object generator for android test.

Resources

Stars

20 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A random object generator for android test.

Resources

Stars

20 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

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Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

About

A random object generator for android test.

Resources

Stars

20 stars

Watchers

3 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Random object generator

Rog is an object generator designed for android test. It can create objects and set random values to their fields.

Build Statuscodecov.io

中文设计文档

Android随机对象生成器的设计与实现

Purpose

It's annoied to make fake data when writing test cases. So Rog is the rescue. You can use it to get random data in test. And combined with gson and mock, you can get fake result without the server. Then you can do test work easily without server's implementation.

Features

  • The main feature of Rog is to create objects with random values of their fields.
  • Primitive types can be generated with default generators. These generators' behavior can be customized, and even replaced by your own implementations.
  • Special types including enum, interface, abstract class and array are also well supported.

Usage

ClassGenerator

You can use ClassGenerator to generate any class you want even it's an array or enum, the special types we metioned above.

List<Class<? extendsTestInterface>> subClasses = newArrayList<>();
subClasses.add(TestInterfaceClass.class);
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setProportionOfNull(0.1f) //Set the proportion to generate null, default 0.1f//Set generator of type (generator.getClassToGenerate()).//It will use the generator to generate objects of this type afterwards.
.setTypeGenerator(newTestClass2Generator())
//Set the max layer of classes referencing tree. 
.setMaxLayer(4)
//Set sub classes of interface or abstract class. 
.setSubClass(TestInterface.class, subClasses)
.build();
TestClassvalue = generator.generate();

Attention

Function setMaxLayer(int) can be used to set max depth of fields to generate.

The generator generates fields recusively, so the generating process may never stop until stack overflows. For example, if TestClass has a field of itself, then it needs to generates another object of TestClass and the new object also needs to generate a new object. Never stop. So it needs to add a limition of layer and it should not be too large.

And function setSubClass() should be used to set the sub classes when the class or its fields's types are interfaces or abstract classes or itself is an interface or abstract classes. Otherwise, RuntimeException will be thrown for it doesn't know which class to generate for the interface or abstract class.

SetTypeGenerator() won't make effect if the parameter is an instance of ClassGenerator. It's a shortcoming of rog. And I will support it in the later version.

Default Generator

Besides ClassGenerator, there are other generators for special types and primitive types. You don't need to use them because you can use ClassGenerator to generate objects of any types you want. It supports to change these generator's behaviors. And it's all right if you want to use them directly.

Changing Behavior

You can change the default generator's behaviors.

CharGeneratorcharGenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();
ClassGenerator<TestClass> generator = newClassGenerator.Builder<>(TestClass.class)
.setTypeGenerator(charGenerator)
.build();

The example change the char's default generator for the object of ClassGenerator. And if the type is one of the primitive types. You can replace it in the whole process.

// Rog provides generators for primitive types. And you can also replace it with your implementation.BasicTypeGeneratorFactory.INSTANCE.setGenerator(newTestIntegerGenerator());
//Then the Integer's generator will be TestIntegerGenerator//Or you can change the properties of the default primitive type generatorsIntegerGeneratorgenerator = newIntegerGenerator.Builder()
.setMinBound(0)
.build();
BasicTypeGeneratorFactory.INSTANCE.setGenerator(generator);
//Then the values generated will be larger or equal to 0
publicclassTestIntegerGeneratorimplementsIGenerator<Integer>{
@OverridepublicIntegergenerate() {
return1;
}
@OverridepublicClass<?> getClassToGenerate() {
returnInteger.TYPE;
}
}

ArrayGenerator

ArrayGenerator<TestClass2> generator = newArrayGenerator.Builder<>( TestClass2[].class)
.setGenerator(newTestClass2Generator())
.setMaxLength(10) //Set the max length of array generated, default 100
.setLength(10) //Set a specific length for the array generated, default randomly
.setProportionOfNull(0.1f) //Set proportion to generate null
.build();
TestClass2[] object = generator.generate();

EnumGenerator

Generator to genrate enum. You

List<TestEnum> valueSet = newArrayList<>();
valueSet.add(TestEnum.v1);
EnumGenerator<TestEnum> generator = newEnumGenerator.Builder<>(TestEnum.class)
.setValueSet(valueSet) //Values generated will fetched from this set
.setProportionOfNull(0.5f) //Set the proportion to generate null
.build();
TestEnumvalue = generator.generate();

InterfaceOrAbstractClassGenerator

List<Class<? extendsTestInterface>> classes = newArrayList<>();
classes.add(TestInterfaceClass.class);
List<TestInterface> objects = newArrayList<>();
objects.add(newTestInterfaceClass());
InterfaceOrAbstractClassGenerator<TestInterface> generator = newInterfaceOrAbstractClassGenerator.Builder<>(TestInterface.class)
//Set the subClasses of TestInterface.
.setClassSet(classes)
.setTypeGenerator(newTestInferfaceClassGenerator()) .setScaleOfNull(0.1f) //Set proportion to generate null, default 0.1f
.setObjectSet(objects) //The values gerated will be fetched from this set
.build();
TestInterfacevalue = generator.generate();

StringGenerator

List<Character> charSet = newArrayList<>();
charSet.add('A');
List<String> valueSet = newArrayList<>();
valueSet.add("A");
StringGeneratorgenerator = newStringGenerator.Builder()
.setCharSet(charSet) //The characters of strings generated will be fetched from this set
.setValueSet(valueSet) //Strings generated will be fetched from this set
.setMaxLength(11) //Set the max length of strings generated//.setGenerateNotEmpty(false) //Set if the generator generates not empty strings, default true
.setGenerateNull(false) //Set if the generator generates null, default true
.setGenerateEmpty(false) //Set if the generator generates empty string, default true
.setChineseProportion(1, 1) //Set the proportion of chinese to english characters when the mode is MODE_NORMAL//MODE_RANDOM = 0;//Generate unicode char randomly//MODE_ASCII = 1; //Generate only ascii char//MODE_NORMAL = 2; //Generate only ascii char and chinese
.setMode(StringGenerator.MODE_NORMAL) //Set generating mode, default MODE_NORMAL
.build();
Stringvalue = generator.generate();

BooleanGenerator

BooleanGeneratorgenerator = newBooleanGenerator.Builder()
//.setGenerateTrue() //Set if the generator generates true, default true.//.setGenerateFalse(false) //Set if the generator generates false, default true.
.setProportion(1, 1) //Set the proportion to generate true and false
.build();
booleanvalue = generator.generate();

CharGenerator

List<Character> valuesSet = newArrayList<>();
valuesSet.add('A');
valuesSet.add('B');
CharGeneratorgenerator = newCharGenerator.Builder()
.setValueSet(valuesSet) //Values generated will be fetched from this set
.setMinBound((char) 112) //Set the up bound of values generated
.setMaxBound((char)1) //Set the low bound of values generated
.build();

ByteGenerator

List<Byte> valueSet = newArrayList<>();
valueSet.add((byte) 1);
List<Byte> negativeSet = newArrayList<>();
negativeSet.add((byte) -1);
ByteGeneratorgenerator = newByteGenerator.Builder()
//.setGenerateNegative(false) //Set if the generator generates negative values, default true//.setGeneratePositive(false) //Set if the generator generates positive values, default true
.setGenerateZero(false) //Set if the generator generates zero
.setGenerateProportion(1, 1, 1) //Set proportion to generate positive, zero and negative values//.setValueSet(valueSet) //Values generated will fetched from the list
.setNegativeValueSet(negativeSet) //Negative values generated will be fetched from the list.
.setPositiveValueSet(valueSet) //Positive values generated will be fetched from the list.
.setMaxBound((byte) 123) //Set the up bound of values generated
.setMinBound((byte) -4) //Set the low bound of values generated
.build();
bytevalue = generator.generate();

The other genertors of number in primitive types, including int, short, byte, double, float and long, have the same function with ByteGenerator. So I won't give their examples. You can find them in Samples

Test Coverage

Test Coverage

Install

First, add jitpack.io to your repositories.

allprojects {
repositories {
jcenter()
maven { url "https://jitpack.io" }
}
}

Then, add the dependency.

dependencies {
androidTestCompile 'com.github.campusappcn:rog:1.0.1' //Dependency rog in instucmentation test.
//compile 'com.github.campusappcn:rog:1.0.1' //if you want to use rog everywhere.
//testCompile 'com.github.campusappcn:rog:1.0.1' //If you want to use rog in Java unit test. }

Note: do not add the jitpack.io repository under buildscript

Feedback

If you have any problems, welcome, and please share any issues.

License

Copyright 2015 杭州树洞网络科技有限公司
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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A random object generator for android test.

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