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canplane/README.md

Selected projects

pixelet · 2025–2026

A location-based spatial world built over real-world geodata (OpenStreetMap + Copernicus GLO-30 elevation).

The work includes custom spatial coordinates and hierarchy, compact typed-array transport, terrain representation and streaming, a sparse-octree object layer for placed voxels, voxel rendering, and LOD.

This is also where I'm leaning on AI-assisted implementation the most, while still designing the core system architecture and representations myself.

Voxel objects built on real-world terrain

An undergraduate research project extending SCALE-Sim with PREMA (HPCA 2020), a preemption-aware multi-task scheduling algorithm for neural accelerators.

The implementation adds task scheduling, runtime prediction, checkpoint/resume, and mid-layer preemption to the simulator.

A task preempted mid-run in the console output

CALAB-loader (private) · 2021

A from-scratch, user-level ELF64 loader, demand pager, and cooperative thread runtime for x86-64 Linux.

Written as a programming test for admission to a KAIST research lab, with no starter implementation. It builds process startup state manually, implements SIGSEGV-driven demand paging and cooperative user-level scheduling, and transfers control directly into loaded binaries.

Three cooperative threads round-robining via yield()

Take-0 · 2015, 2022

A keyboard rhythm game inspired by DJMAX, originally written in Flash and later revived and ported from ActionScript 2 to ActionScript 3.

Along with the game itself, it includes a note editor and configuration tooling.

Gameplay with a combo and fever multiplier active

PIVOT · 2010–2014

My first long-running software project, started in middle school.

A widget-based desktop launcher built with Flash/ActionScript 2 — widgets snap to a grid across multiple pages, each with its own settings, inside a shared launcher UI.

It began as a quicker way to search the web and gradually grew into a small personal software environment.

Widget launcher with notes, clock, and bookmarks

Interests

  • Computer systems and architecture
  • Representation and abstraction design
  • Memory, locality, and accelerators
  • Graphics and spatial computing
  • Tools and systems that genuinely reduce complexity
  • Interface and visual design, especially in earlier projects

I've worked professionally on web software as well, but this profile is mostly an archive of things I've built, explored, and learned outside of day-to-day work.

Pinned Loading

  1. pixeletpixeletPublic

    A location-based spatial world built over real-world geodata

    TypeScript

  2. SCALE-Sim-PREMASCALE-Sim-PREMAPublic

    Multi-task, preemption-aware NPU scheduling (PREMA, HPCA 2020) implemented on SCALE-Sim v1 — undergraduate research, Fall 2021

    Python

  3. snippetssnippetsPublic

    A collection of my miscellaneous code

    Jupyter Notebook

  4. Take-0Take-0Public

    A keyboard rhythm game built as an homage to DJMAX — Jun 2015 – Jul 2022

    3

  5. PIVOTPIVOTPublic

    A widget-based desktop shell for Windows, built with Flash/AS2 — Oct 2010 – May 2014