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WaveFileManagerLibrary

Using this library, you can quickly write code to create simple wave file.

Description

With this, you can write code to create audio files quickly.:dash: And you can create audio files without struggle with binary files!:ok_hand:
Even if you are not good at file operations, you can write code intuitively!:smile:

This library was originally developed for C#, but now, it is developed for C++. This project has been reborn for C++!:clap: It means this library doesn't depend on .NET framework!:relaxed: If you want to use this on C#, you can download C# edition in the release page but it maybe not latest version.

Requirement

This project depends on nothing (C++ edition)
This project depends on .NET framework or .NET Core (C# edtion)

Usage

I will show an example about this. A detailed explanation about this can be seen on the site(Sorry, it's preparing now).

On C++

Following code with WaveFileManager works that create wave file.

//#include "wavefile_manager.h"//Declare variables
MusicProperty musicProperty;
WAVEFORMATEX format;
unsignedchar data[44100 * 6];
//Generate sound data (C4 - 3 second)generateSoundMonaural16bits(data, 44100 * 6, C4, 44100, 15000);
//Generate contents of WaveFilegenerateWAVEFORMATEX(&format, MONAURAL_16BITS);
generateMusicProperty(&musicProperty, &format, MONAURAL_16BITS, data, 44100 * 6);
createFile("C:\\capra.wav", &musicProperty);

On C#

Following code with WaveFileManager works that create wave file.(This code behaves just like above code.)

//using WFM;//Declare variablesMusicPropertymusicProperty=newMusicProperty();WAVEFORMATEXformat=newWAVEFORMATEX();byte[]itibyou=newbyte[44100*6];//Generate sound data (C4 - 3 second)WaveFileManager.GenerateSoundMonaural16bits(itibyou,Hertz.C4,44100,15000);//Generate contents of WaveFileWaveFileManager.GenerateWAVEFORMATEX(refformat,EDataType.MONAURAL_16BITS);WaveFileManager.GenerateMusicProperty(refmusicProperty,format,EDataType.MONAURAL_16BITS,itibyou);//Create WaveFileWaveFileManager.CreateFile("C:\\capra.wav",musicProperty);

Install

  1. Go to ReleasePage and download the files. (or go to GitHomeand download the zipfile)
  2. Include the files to your project.

Only this.

Contribution

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Licence

MIT

Author

capra314cabra

About

With this library, you can write code to create audio files quickly! And you can create audio files without struggle with binary files! (C/C++/C#)

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