Skip to content

Repository files navigation

pybfbc2stats

ciLicensePackageLast commit

Python 🐍 library for retrieving statistics of Battlefield: Bad Company 2 players. Possible thanks to previous work by Luigi Auriemma and nemo.

Features

  • lookup players/personas by id or name
  • search for players/personas by name (with wildcard support)
  • retrieve all available player statistics
  • retrieve player dogtag records
  • retrieve player leaderboards
  • retrieve server list
  • retrieve individual game server's details for (including player list)
  • support for all platforms (PC, Xbox 360, PS3)
  • full support for async Python

Installation

Simply install the package via pip.

$ pip install pybfbc2stats

Usage

TLS 1.0

The FESL backend only supports TSL 1.0. So, you can only use this library in an environment that allows Python to use TLS 1.0. The easiest and least intrusive way to enable TLS 1.0 support is to set an OPENSSL_CONF environment variable that contains the absolute path to the included openssl.cnf. On Linux, you can set it by running this in the project directory:

export OPENSSL_CONF=$(realpath openssl.cnf)

Basic example

The following examples show how to find a player/persona by name and retrieve their stats using the default as well as the async client.

Retrieve stats using the default FESL client

fromurllib.parseimportquotefrompybfbc2statsimportFeslClient, Platform, Namespacedefmain():
withFeslClient('ea_account_name', 'ea_account_password', Platform.pc) asclient:
quoted_name=quote('Krut0r')
persona=client.lookup_username(quoted_name, Namespace.pc)
stats=client.get_stats(int(persona['userId']))
print(stats)
if__name__=='__main__':
main()

Retrieve stats using the async FESL client

importasynciofromurllib.parseimportquotefrompybfbc2statsimportAsyncFeslClient, Platform, Namespaceasyncdefmain():
asyncwithAsyncFeslClient('ea_account_name', 'ea_account_password', Platform.pc) asclient:
quoted_name=quote('Krut0r')
persona=awaitclient.lookup_username(quoted_name, Namespace.pc)
stats=awaitclient.get_stats(int(persona['userId']))
print(stats)
if__name__=='__main__':
asyncio.run(main())

Retrieve the server list using the default theater client

frompybfbc2statsimportFeslClient, TheaterClient, Platformdefmain():
# First, get theater details and login key (lkey) from FESLwithFeslClient('ea_account_name', 'ea_account_password', Platform.ps3) asfeslClient:
theater_hostname, theater_port=feslClient.get_theater_details()
lkey=feslClient.get_lkey()
# Now use the theater client to get the server listwithTheaterClient(theater_hostname, theater_port, lkey, Platform.ps3) astheaterClient:
lobbies=theaterClient.get_lobbies()
servers= []
forlobbyinlobbies:
lobby_servers=theaterClient.get_servers(int(lobby['LID']))
servers.extend(lobby_servers)
print(servers)
if__name__=='__main__':
main()

Retrieve the server list using the async theater client

importasynciofrompybfbc2statsimportAsyncFeslClient, AsyncTheaterClient, Platformasyncdefmain():
# First, get theater details and login key (lkey) from FESLasyncwithAsyncFeslClient('ea_account_name', 'ea_account_password', Platform.ps3) asfeslClient:
theater_hostname, theater_port=awaitfeslClient.get_theater_details()
lkey=awaitfeslClient.get_lkey()
# Now use the theater client to get the server listasyncwithAsyncTheaterClient(theater_hostname, theater_port, lkey, Platform.ps3) astheaterClient:
lobbies=awaittheaterClient.get_lobbies()
servers= []
forlobbyinlobbies:
lobby_servers=awaittheaterClient.get_servers(int(lobby['LID']))
servers.extend(lobby_servers)
print(servers)
if__name__=='__main__':
asyncio.run(main())

Client methods

Both the default and the async clients offer the same methods with the same signatures.

[Async]FeslClient(username, password, platform, timeout)

Create a new [Async]FeslClient instance.

Note: The account has to be valid for Bad Company 2. If your account does not work, you can create a new one using ealist: .\ealist.exe -A -a [username] [password] bfbc2-pc (the created account will work for all platforms).

Arguments

ArgumentTypeOpt/RequiredNote
usernamestrRequired
passwordstrRequired
platformPlatformRequiredOne of: Platform.pc, Platform.ps3 (Xbox 360 is not yet supported)
timeoutfloatOptionalHow long to wait for data before raising a timeout exception (timeout is applied per socket operation, meaning the timeout is applied to each read from/write to the underlying connection to the FESL backend)

[Async]FeslClient.hello()

Send the initial "hello" packet to the FESL server.


[Async]FeslClient.memcheck()

Send the response to the FESL server's "memcheck" challenge.


[Async]FeslClient.login()

Send the login details to the FESL server.


[Async]FeslClient.get_lkey()

Get the login key (lkey) used to authenticate on theater backend.


[Async]FeslClient.get_theater_details()

Get the hostname and port of the theater backend for the client's platform.


[Async]FeslClient.lookup_usernames(usernames, namespace)

Lookup a list of url encoded/quoted usernames and return any matching personas (only exact name matches are returned).

Note: Since this method accepts a namespace argument, it can lookup usernames in any namespace (on any platform), regardless of which Platform was used to create the client instance.

Arguments

ArgumentTypeOpt/RequiredNote
usernamesList[str]RequiredList of url encoded/quoted usernames
namespaceNamespaceRequiredOne of: Namespace.pc, Namespace.ps3, Namespace.xbox360

Example

fromurllib.parseimportquotefrompybfbc2statsimportFeslClient, Platform, Namespaceclient=FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
names= ['SickLittleMonkey', '[SuX] DeLuXe']
quoted= [quote(name) fornameinnames]
persona=client.lookup_usernames(quoted, Namespace.pc)

[Async]FeslClient.lookup_username(username, namespace)

Lookup a single url encoded/quoted username and return any matching persona (only exact name matches are returned).

Note: Since this method accepts a namespace argument, it can lookup usernames in any namespace (on any platform), regardless of which Platform was used to create the client instance.

Arguments

ArgumentTypeOpt/RequiredNote
usernamestrRequiredUrl encoded/quoted username
namespaceNamespaceRequiredOne of: Namespace.pc, Namespace.ps3, Namespace.xbox360

Example

fromurllib.parseimportquotefrompybfbc2statsimportFeslClient, Platform, Namespaceclient=FeslClient('ea_account_name', 'ea_account_password', Platform.ps3)
persona=client.lookup_username(quote('Major Brainhurt'), Namespace.pc)

[Async]FeslClient.lookup_user_ids(user_ids, namespace)

Lookup a list of user ids and return any matching personas.

Note: Since this method accepts a namespace argument, it can lookup user ids in any namespace (on any platform), regardless of which Platform was used to create the client instance.

Arguments

ArgumentTypeOpt/RequiredNote
user_idsList[int]Required
namespaceNamespaceRequiredOne of: Namespace.pc, Namespace.ps3, Namespace.xbox360

Example

frompybfbc2statsimportFeslClient, Platform, Namespaceclient=FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
persona=client.lookup_user_ids([232302860, 233866102], Namespace.xbox360)

[Async]FeslClient.lookup_user_id(user_id, namespace)

Lookup a single user id and return any matching persona.

Note: Since this method accepts a namespace argument, it can lookup user ids in any namespace (on any platform), regardless of which Platform was used to create the client instance.

Arguments

ArgumentTypeOpt/RequiredNote
user_idintRequired
namespaceNamespaceRequiredOne of: Namespace.pc, Namespace.ps3, Namespace.xbox360

Example

frompybfbc2statsimportFeslClient, Platform, Namespaceclient=FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
persona=client.lookup_user_id(232302860, Namespace.xbox360)

[Async]FeslClient.search_name(screen_name, namespace)

Find personas given a url encoded/quoted (partial) name. You can use * as a trailing wildcard.

Note: The FESL backend returns an error both if a) no matching results were found and b) too many matching results were found. So, be careful with wildcard characters in combination with short partial names.

Arguments

ArgumentTypeOpt/RequiredNote
screen_namestrRequiredUrl encoded/quoted (partial) name
namespaceNamespaceRequiredOne of: Namespace.pc, Namespace.ps3, Namespace.xbox360

Example

fromurllib.parseimportquotefrompybfbc2statsimportFeslClient, Platformclient=FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
results=client.search_name(quote('[=BL=] larryp11'))

[Async]FeslClient.get_stats(userid, keys)

Retrieve a given list of stats attributes for a given player id on the client instance's platform.

Arguments

ArgumentTypeOpt/RequiredNote
useridintRequired
keysList[bytes]OptionalBy default, all available attributes are retrieved (see STATS_KEYS constant for details)

Example

frompybfbc2statsimportFeslClient, Platformclient=FeslClient('ea_account_name', 'ea_account_password', Platform.ps3)
stats=client.get_stats(223789857, [b'accuracy', b'kills', b'deaths', b'score', b'time'])

[Async]FeslClient.get_leaderboard(min_rank, max_rank, sort_by, keys)

Retrieve a given range of players on the leaderboard with the given list of stats, sorted by a given key, on the client instance's platform.

Note: There does not seem to be a hard limit to either the rank rage size nor the number of stats keys that can be retrieved for each player. You will, however, need to increase your client-wide timeout if you are planning to retrieve large chunks of the leaderboard or lots of stats attributes.

Arguments

ArgumentTypeOpt/RequiredNote
min_rankintOptionalMinimum placement/rank on the leaderboard (1-250000)
max_rankintOptionalMaximum placement/rank on the leaderboard (1-250001)
sort_bybytesOptionalKey to sort leaderboard by, must be one of deaths, elo, kills, rank, score, time, veteran
keysList[bytes]OptionalBy default, only deaths, kills, score and time are retrieved (see STATS_KEYS constant for additional available keys)

Example

frompybfbc2statsimportFeslClient, Platformclient=FeslClient('ea_account_name', 'ea_account_password', Platform.pc)
leaderboard=client.get_leaderboard(1, 50, b'time')

[Async]FeslClient.get_dogtags(userid)

Retrieve a list of players the given player id has taken dogtags from.

Note: The FESL backend returns an error both if a) the given user id does not exist and b) the user has not yet taken any dogtags.

Arguments

ArgumentTypeOpt/Required
useridintRequired

Example

frompybfbc2statsimportFeslClient, Platformclient=FeslClient('ea_account_name', 'ea_account_password', Platform.ps3)
dogtags=client.get_dogtags(223789857)

[Async]TheaterClient(host, port, lkey, platform, timeout)

Create a new [Async]TheaterClient instance.

Arguments

ArgumentTypeOpt/RequiredNote
hoststrRequiredIP/hostname of the theater backend for the platform (can be retrieved via FESL)
portintRequiredPort of the theater backend for the platform (can be retrieved via FESL)
lkeystrRequiredLogin key (lkey) (retrieved via FESL)
platformPlatformRequiredOne of: Platform.pc, Platform.ps3 (Xbox 360 is not yet supported)
timeoutfloatOptionalHow long to wait for data before raising a timeout exception (timeout is applied per socket operation, meaning the timeout is applied to each read from/write to the underlying connection to the FESL backend)

[Async]TheaterClient.connect()

Initialize the connection to the Theater backend by sending the initial CONN/hello packet.


[Async]TheaterClient.authenticate()

Authenticate against/log into the Theater backend using the lkey retrieved via FESL.


[Async]TheaterClient.get_lobbies()

Retrieve all available game (server) lobbies.

Example

frompybfbc2statsimportTheaterClient, Platformclient=TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
lobbies=client.get_lobbies()

[Async]TheaterClient.get_servers(lobby_id)

Retrieve all available game servers from the given lobby.

Arguments

ArgumentTypeOpt/RequiredNote
lobby_idintRequiredId of the game server lobby

Example

frompybfbc2statsimportTheaterClient, Platformclient=TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
servers=client.get_servers(257)

[Async]TheaterClient.get_server_details(lobby_id, game_id)

Retrieve full details and player list for a given server.

Arguments

ArgumentTypeOpt/RequiredNote
lobby_idintRequiredId of the game server lobby the server is hosted in
game_idintRequiredGame (server) id

Example

frompybfbc2statsimportTheaterClient, Platformclient=TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
general, detailed, players=client.get_server_details(257, 120018)

[Async]TheaterClient.get_current_server(user_id)

Retrieve full details and player list for a given user's current server (server they are currently playing on, raises a PlayerNotFound exception if the player is not currently playing online).

Arguments

ArgumentTypeOpt/RequiredNote
user_idintRequiredId of the user whose current server to get

Example

frompybfbc2statsimportTheaterClient, Platformclient=TheaterClient('bfbc2-ps3-server.theater.ea.com', 18336, 'your_lkey', Platform.ps3)
general, detailed, players=client.get_current_server(227528903)

About

Python library for retrieving statistics of Battlefield: Bad Company 2 players

Topics

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Sponsor this project

Used by

Contributors

Languages