Cherry是一款Go语言实现的游戏服务端框架。它具有高性能、可伸缩、分布式的特点。可以帮助开发者省去搭建业务框架的工作,免除重复造轮子,让开发者更多的关注游戏的具体逻辑,提高开发效率。
框架基于NATS集群进行消息分发,依托Goroutine的优势实现Actor模型,根据业务可构建成千上万个Actor实例,方便玩家与玩家通信,模块与模块通信。通过组件的方式进行功能扩展,统一管理所有组件的生命周期。
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🍒 Cherry — Go game server framework powered by Actor Model. Serial goroutine per actor, NATS/etcd discovery, pluggable connectors (TCP/WS/HTTP), protobuf & object-pooled messaging, time wheel, snowflake. Born for MMO/SLG/RPG, scales to millions.
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