Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Ting King

License GPL

This is an open source kingdom building game, that will live at https://tinyking.io.

You are a tiny King, destined to make a name for yourself and your descendents! You take the role of the leader of a minature kingdom, initially just a few people in simple farmsteads. Your job is to get a bustling economy flowing purely through interacting with and directing your subjects through the seasons. You'll watch them grow, have families, form relationships, and grow old, giving way to the next generation. Along the way, your character too will pass his mantle on to their descendants.

It's very much focused on the people and relationships as with my previous game Sol Trader - not everyone will be happy about your choices, and you'll have to deal with a number of difficult social situations along the way.

I plan to distribute a paid standalone copy on Steam and Itch.io, but the web version will remain free to use, and people will always be able to build from source.

Join the community

Discord

Technical details

The game is built using Javascript, with Webpack for linting, transpiling and distribution. The tiny API it needs will be hosted via AWS Amplify.

I use React for UI and PixiJS for rendering. Persistance will be via browser local storage in the web version.

Development

Check out the project pages for progress. For high level design ideas, look at Enhancement Issues.

To get started, download the code, ensure you have npm installed, then run npm install && npm start. This should load a new browser window with the game running.

About

Tiny King

Resources

Contributing

Stars

8 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages