Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Warning

This project is currently not being maintained.
I am working on a new version of Elit3D from scratch using the Godot Engine. The new version will be released once it achieves the same functionality as the current version and reaches a stable state.

Thank you for your interest and patience. If you have any questions or suggestions, feel free to open an issue or contact me directly.

Elit3D GitHub license

Overview

GitHub release (latest by date)GitHub Release DateGitHub commits since latest release (by date)DownloadsContributors

Discord ServerTwitter FollowGitHub Star

Elit3D is a tile-based map editor in 3D. Composed of several layers of tiles and 3D objects, it allows you to export the maps in different formats.

Download

Download the latest release on itch.io christt105.itch.io/elit3d naming your own price (including 0€) or on releases section on GitHub.

Getting Started

Elit3D is only tested on Visual Studio 2019 on Windows but the plan is to be compatible with Linux and Mac (minimum Linux) in a future.

Build

  • Clone the repository git clone https://github.com/christt105/Elit3D
  • Execute the script premake5.lua with premake/premake5.exe
    • For Windows - Visual Studio 2019 just execute the scripts/generate_project.bat file

Main Goal

The goal of this project is to create a tool to create RPG maps like Pokémon 4th Gen. Will allow to import 3D models, brushes to build terrain, paint planes at differenent heights with tiles and create inclined sprites. e.g.

Lavender Town in Pokémon Heartgold and Soulsilver

To know more about the features, see the ROADMAP file. You can also check the ClickUp boards where I put the task I work on.

Author

This project is made by christt105. This project started as my final thesis.

Repository: https://github.com/christt105/Elit3D

Contributing

You can test the latest release and report bugs or propose features. Feel free to fork and create a pull request, I will be delighted to accept any pull request that improves the project. If you want to do a pull request, please make it to the develop branch.

Special Thanks

License

This project is licensed under BSD 2-Clause License license.

Releases

Used by

Contributors

Languages