Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

About

minecraft forge server-side mod for connecting to the Archipelago Multiworld server

Resources

Stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

About

minecraft forge server-side mod for connecting to the Archipelago Multiworld server

Resources

Stars

5 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

About

minecraft forge server-side mod for connecting to the Archipelago Multiworld server

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

About

minecraft forge server-side mod for connecting to the Archipelago Multiworld server

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

About

minecraft forge server-side mod for connecting to the Archipelago Multiworld server

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

About

minecraft forge server-side mod for connecting to the Archipelago Multiworld server

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

About

minecraft forge server-side mod for connecting to the Archipelago Multiworld server

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

I no longer plan on working on this, anyone is free to use any part of the code to continue maintaing this if they so wish.

Minecraft Randomizer Setup Guide

Required Software

Configuring your YAML file

What is a YAML file and why do I need one?

See the guide on setting up a basic YAML at the Archipelago setup guide: Basic Multiworld Setup Guide

Where do I get a YAML file?

You can customize your settings by visiting the Minecraft Player Settings Page

Joining a MultiWorld Game

Obtain Your Minecraft Data File

Only one yaml file needs to be submitted per minecraft world regardless of how many players play on it.

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apmc extension.

Double-click on your .apmc file to have the Minecraft APClient auto-launch the installed forge server. Make sure to leave this window open as this is your server console.

Connect to the MultiServer

Using minecraft 1.19 connect to the server localhost.

Once you are in game type /connect <AP-Address> (Port) (Password) where <AP-Address> is the address of the Archipelago server. (Port) is only required if the Archipelago server is not using the default port of

  1. (Password) is only required if the Archipelago server you are using has a password set.

Play the game

When the console tells you that you have joined the room, you're all set. Congratulations on successfully joining a multiworld game! At this point any additional minecraft players may connect to your forge server. To start the game once everyone is ready use the command /start.

Manual Installation

It is highly recommended to ues the Archipelago installer to handle the installation of the forge server for you. support will not be given for those wishing to manually install forge. For those of you who know how, and wish to do so, the following links are the versions of the software we use.

Manual install Software links

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minecraft forge server-side mod for connecting to the Archipelago Multiworld server

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