We propose a solution to support creating monster spawners based on code metrics values. These spawners could be placed around classes that have higher severity (e.g. major) warnings. Based on the amount of warnings detected, these spawners could also increase in number. Signposts could also be placed around the spawners to indicate the reason they were placed there.
We also propose to extend the amount of unit tests written for the project and document our changes in the project's GitHub Pages site.
We propose a solution to support creating monster spawners based on code metrics values. These spawners could be placed around classes that have higher severity (e.g. major) warnings. Based on the amount of warnings detected, these spawners could also increase in number. Signposts could also be placed around the spawners to indicate the reason they were placed there.
We also propose to extend the amount of unit tests written for the project and document our changes in the project's GitHub Pages site.