JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

Merged
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
Merged

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

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@shai-almog

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Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

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Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

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✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
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@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
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})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

Merged
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
Merged

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

Conversation

@shai-almog

Copy link
Copy Markdown
Collaborator

Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

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Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

@github-actions

Copy link
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Contributor

✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
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@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

Merged
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
Merged

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

Conversation

@shai-almog

Copy link
Copy Markdown
Collaborator

Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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  • Comment "@codex review" or "@codex security review".

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✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

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CollaboratorAuthor

Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

@github-actions

Copy link
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Contributor

✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
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@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

Merged
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
Merged

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

Conversation

@shai-almog

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Collaborator

Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@chatgpt-codex-connector

chatgpt-codex-connectorBot commented Aug 30, 2026

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Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

ReviewStatusCommitReview trigger
📝 Code ReviewCompleted2026-08-30T18:43:35.256455Zece62ddPR opened
ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review" or "@codex security review".

Codex reacts with 👀 while any review is running, comments if it has suggestions, and reacts with 👍 once all reviews finish with no findings.

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Cloudflare Preview

@github-actions

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✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

Copy link
Copy Markdown
CollaboratorAuthor

Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

@github-actions

Copy link
Copy Markdown
Contributor

✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

1 participant

@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

Merged
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
Merged

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

Conversation

@shai-almog

Copy link
Copy Markdown
Collaborator

Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@chatgpt-codex-connector

chatgpt-codex-connectorBot commented Aug 30, 2026

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Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

ReviewStatusCommitReview trigger
📝 Code ReviewCompleted2026-08-30T18:43:35.256455Zece62ddPR opened
ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review" or "@codex security review".

Codex reacts with 👀 while any review is running, comments if it has suggestions, and reacts with 👍 once all reviews finish with no findings.

@github-actions

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Contributor

Cloudflare Preview

@github-actions

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Contributor

✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

Copy link
Copy Markdown
CollaboratorAuthor

Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

@github-actions

Copy link
Copy Markdown
Contributor

✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

Merged
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
Merged

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

Conversation

@shai-almog

Copy link
Copy Markdown
Collaborator

Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Codex Review Summary

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📝 Code ReviewCompleted2026-08-30T18:43:35.256455Zece62ddPR opened
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✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

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CollaboratorAuthor

Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

@github-actions

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Contributor

✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
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Successfully merging this pull request may close these issues.

1 participant

@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

Merged
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
Merged

JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

Conversation

@shai-almog

Copy link
Copy Markdown
Collaborator

Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@chatgpt-codex-connector

chatgpt-codex-connectorBot commented Aug 30, 2026

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Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

ReviewStatusCommitReview trigger
📝 Code ReviewCompleted2026-08-30T18:43:35.256455Zece62ddPR opened
ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review" or "@codex security review".

Codex reacts with 👀 while any review is running, comments if it has suggestions, and reacts with 👍 once all reviews finish with no findings.

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✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

Copy link
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CollaboratorAuthor

Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

@github-actions

Copy link
Copy Markdown
Contributor

✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Development

Successfully merging this pull request may close these issues.

1 participant

@shai-almog
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio - #5634

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shai-almog merged 2 commits into
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fix/js-port-density-matches-pixel-ratio
Aug 31, 2026
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JS port: device pixel ratio for breakpoints, and a millimetre that means the same thing at every ratio#5634
shai-almog merged 2 commits into
masterfrom
fix/js-port-density-matches-pixel-ratio

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Two consequences of #5552's native-resolution change that were left behind, both
found while chasing a broken responsive layout in the BuildCloud console.

Independent of #5629 — different files, different failure, no ordering between them.

1. Application code cannot write a width breakpoint any more

getDisplayWidth() reports device pixels, and since 7.0.267 this port reports
them too rather than CSS pixels. A threshold written in CSS pixels therefore
moves with the display: a 390pt phone at ratio 3 reports 1170, so "is this
narrower than 600"
answers no on a phone. The console lost its phone layout
exactly that way, and could no longer be made to appear in a browser's
responsive mode — which keeps a desktop User-Agent, so a UA check does not save
you, and applies a pixel ratio.

Nothing already reachable answers the question. getDeviceDensity() buckets the
ratio, so anything derived from it steps rather than scales. The ratio itself is
what is needed and the browser knows it exactly, so this exposes it beside the
other browser.window.* properties.

2. A millimetre was not the same size at every ratio

convertToPixels() read a nominal dpi out of one of nine Android-shaped density
buckets. That only lands on Codename One's 160dpi-per-CSS-pixel baseline at
ratios 1 and 2:

ratiobucketeffective dpi
1MEDIUM 160160ok
1.5MEDIUM 16010733% too small
2VERY_HIGH 320160ok
2.5HD 54021635% too large
3HD 54018012.5% too large

Ratio 1.5 is ordinary — plenty of Android hardware, and Windows at 150% scaling.
Ratio 3 is every recent iPhone.

Measured on the console at 390pt, text rendered 13.9–25.8 CSS px at ratios 1
and 2
and 15.6–29.1 at ratio 3. After the change the same screen measures
13.9–25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in both Chromium and
Firefox.

getDeviceDensity() keeps its buckets deliberately: that one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised. This is a continuous conversion and does not. An explicit
?density= override is still honoured exactly as given.

Blast radius — please read before merging

The second commit changes rendering for every JavaScript-port app at any ratio
other than 1 or 2
. At 3x everything gets 12.5% smaller; at 1.5x a third
larger. That is the correction, but it is not a quiet one, and it will move
screenshot goldens for any app not captured at ratio 1.

The first commit adds a property and changes no behaviour.

Known gap, not addressed here

refreshDevicePixelRatio() is wired to the resize event, on the reasoning that
resize is when the ratio can change. A ratio can change without one — a
browser's responsive mode switching device profile is the case that prompted
this. A matchMedia('(resolution: Ndppx)') listener would catch it. Left alone
because it is a separate change with its own risk.

shai-almogand others added 2 commits August 30, 2026 21:41
An application that lays out against a width breakpoint has no way to write one
any more. getDisplayWidth() reports device pixels -- 7.0.267 made this port
report them too, so the framework could draw at native resolution -- and a
threshold written in CSS pixels therefore moves with the display: a 390pt phone
at ratio 3 reports 1170, so "is this narrower than 600" answers no on a phone.
The BuildCloud console lost its phone layout exactly that way, and could no
longer be made to appear in a browser's responsive mode.
Nothing already reachable answers it. getDeviceDensity() sorts the ratio into
buckets, so dividing by anything derived from it steps rather than scales, and
convertToPixels() inherits that. The ratio itself is what the question needs and
the browser knows it exactly, so hand it over beside the other browser.window.*
properties and let the application divide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
convertToPixels() sorted the display into one of nine Android-shaped density
buckets and read a nominal dpi out of the bucket, which only lands on Codename
One's 160dpi-per-CSS-pixel baseline at ratios 1 and 2. Everywhere else a
millimetre stopped being a millimetre:
ratio 1 MEDIUM 160dpi -> 160 effective ok
ratio 1.5 MEDIUM 160dpi -> 107 effective 33% too small
ratio 2 VERY_HIGH 320dpi -> 160 effective ok
ratio 2.5 HD 540dpi -> 216 effective 35% too large
ratio 3 HD 540dpi -> 180 effective 12.5% too large
Ratio 1.5 is ordinary -- plenty of Android hardware, and Windows at 150%
scaling. Ratio 3 is every recent iPhone. Measured on the BuildCloud console at
390pt, the same screen rendered 13.9-25.8 CSS pixels of text at ratios 1 and 2
and 15.6-29.1 at ratio 3, so the whole interface stepped up an eighth on a 3x
display and nothing on the page could be laid out to fit both.
A browser does not have to guess at any of this. It reports the ratio exactly,
so the baseline scaled by the ratio is the answer, and the same screen now
measures 13.9-25.8 at ratios 1, 1.5, 2, 2.5 and 3 alike. Verified in Chromium
and in Firefox.
getDeviceDensity() keeps its buckets deliberately. That one picks which
resolution of an image to load, a real choice between a handful of assets that
wants to be quantised; this is a continuous conversion and does not.
An explicit ?density= override is honoured exactly as given -- someone forcing a
density is asking for that density, not for a correction to it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs[Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • build-hint-catalog: 0 findings (no issues)
    • build-hint-tools: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

@shai-almog

shai-almog commented Aug 30, 2026

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Compared 181 screenshots: 181 matched.
✅ JavaScript-port screenshot tests passed.

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✅ ByteCodeTranslator Quality Report

Test & Coverage

  • Tests: 529 total, 0 failed, 54 skipped

Benchmark Results

  • Execution Time: 10476 ms

  • Hotspots (Top 20 sampled methods):

    • 26.01% java.util.ArrayList.indexOf (355 samples)
    • 8.13% com.codename1.tools.translator.BytecodeMethod.addToConstantPool (111 samples)
    • 4.47% java.lang.System.identityHashCode (61 samples)
    • 4.32% java.lang.Object.hashCode (59 samples)
    • 2.93% com.codename1.tools.translator.ByteCodeClass.hasDeclaredMethod (40 samples)
    • 2.56% com.codename1.tools.translator.BytecodeMethod.optimize (35 samples)
    • 2.34% com.codename1.tools.translator.BytecodeMethod.equals (32 samples)
    • 2.12% com.codename1.tools.translator.Parser.generateClassAndMethodIndexHeader (29 samples)
    • 1.90% com.codename1.tools.translator.bytecodes.Invoke.resolveDirectTarget (26 samples)
    • 1.68% org.objectweb.asm.tree.analysis.Analyzer.analyze (23 samples)
    • 1.68% com.codename1.tools.translator.Parser.cn1EnsureSubclassIndex (23 samples)
    • 1.47% com.codename1.tools.translator.Parser.cullMethods (20 samples)
    • 1.39% com.codename1.tools.translator.BytecodeMethod.appendCMethodPrefix (19 samples)
    • 1.39% java.lang.StringBuilder.append (19 samples)
    • 1.32% org.objectweb.asm.tree.analysis.Analyzer.findSubroutine (18 samples)
    • 1.03% java.util.HashMap.hash (14 samples)
    • 0.95% java.lang.String.equals (13 samples)
    • 0.88% com.codename1.tools.translator.NativeSymbolIndex.<init> (12 samples)
    • 0.88% com.codename1.tools.translator.BytecodeMethod.addInstruction (12 samples)
    • 0.88% sun.nio.fs.UnixNativeDispatcher.open0 (12 samples)
  • ⚠️ Coverage report not generated.

Static Analysis

  • ✅ SpotBugs: no findings (report was not generated by the build).
  • ⚠️ PMD report not generated.
  • ⚠️ Checkstyle report not generated.

Generated automatically by the PR CI workflow.

@shai-almog
shai-almog merged commit b5518e0 into masterAug 31, 2026
21 checks passed
@shai-almog
shai-almog deleted the fix/js-port-density-matches-pixel-ratio branch August 31, 2026 04:11
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