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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

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Allows visually designing Codename One device simulator skin files

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

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Allows visually designing Codename One device simulator skin files

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

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Allows visually designing Codename One device simulator skin files

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

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Allows visually designing Codename One device simulator skin files

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1 star

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

About

Allows visually designing Codename One device simulator skin files

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

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Allows visually designing Codename One device simulator skin files

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2 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Codename One Skin Designer

The Skin Designer is a Codename One app that allows you to visually design a Codename One "skin" representing a device type from two images and a bit of device specific details. This application serves both as a demo for working with Codename One and as a real tool that can be used to create device skins.

This tool was mostly designed for use in the web via the JavaScript port of Codename One, but it can also work thru the desktop port.

Command Line Usage

To convert a single Android Virtual Device (AVD) skin directory into a Codename One skin archive:

java AvdSkinToCodenameOneSkin.java <path-to-avd-skin> [output.skin]

The converter can also scan an entire GitHub repository for Android skin definitions and convert each one automatically:

java AvdSkinToCodenameOneSkin.java --github <repo-url> [--ref <git-ref>] [--output <directory>]

The --ref option allows you to specify the branch or tag to clone, and --output chooses the directory where the generated .skin archives will be stored (defaults to ./converted-skins). The command requires the git client to be available on the system PATH when cloning repositories.

About

Allows visually designing Codename One device simulator skin files

Topics

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

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