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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

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18 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

Resources

Stars

18 stars

Watchers

4 watching

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Packages

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Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

Resources

Stars

18 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

Resources

Stars

18 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

Resources

Stars

18 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

Resources

Stars

18 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

Resources

Stars

18 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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jokolay

An Overlay for Guild Wars 2 in Rust

Well, technically, this contains a family of crates related to jokolay.

  1. jokolink: This is what you will run from the wine prefix of gw2 . it reads the officialshared memory of gw2 to get live player data and copy into a shared memory file under /dev/shm for linux native apps (like Jokolay) to use.
  2. jokoapi: API bindings for gw2 api in rust. if anyone wants to contribute, this is the best place. its just copy pasting api endpoints and filling out all the required fields of structs, writing tests to verify.
  3. jokolay: this is the actual overlay.
  4. joko_marker_format: deals with marker packs.

Minimum Requirements

  1. Requires Vulkan. most GPUs after gtx 750 should be okay.
  2. X11. Wayland is NOT supported. (does not apply to windows obviously).
  3. no HDR support. I have no idea how it works.
  4. A few braincells. because this is beta software and you need to provide me info/logs to debug stuff.

Compiling

for now, just look at the github workflow file.

  • dependencies: cmake,
  • linux deps: gtk, xorg,

Installing

Linux

  1. You can download the jokolink.dll and jokolay from the latest releases https://github.com/coderedart/jokolay/releases/latest
  2. You need to get jokolink working. Go to Jokolink's README and follow those instructions
  3. Just start jokolay binary.

Window Managers

  • compositing must be turned on or transparency won't work. you will just see a black window other wise.
  • lutris can disable compositing when game launches, so turn that feature off in lutris game options.

Officially supported

  1. KDE.

I will primarily be testing Jokolay on Endeavour (Arch) OS / KDE Plasma latest. need more guinea pigs to test things on other DEs.

About

An Overlay for Guild Wars 2 in Rust

Resources

Stars

18 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages