Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Installation and usage

Backend

  • You'll need to install python 3.7
  • Suggested: set up a virtual environment:
    • $ python -m venv xp-game
    • $ source xp-game/bin/activate to activate and run environment
  • $ pip install -r requirements.txt to install the python dependencies

Frontend

  • $ npm install -g typescript install typescript (if not already installed)
  • $ tsc to run the typescript compiler (or $ tsc --watch to have it watch for file changes)
  • $ make start - start the development server
  • Conenct to the game in the browser at http://localhost:5000/

What's this about?

This project's goal is to create a (not so massively) multiplayer RPG as a collaborative project, in the spirit of Dungeons and Dragons, old CRPGs like the Ultima series, Baldur's Gate, and classic dungeon crawling roguelikes, with an extensible content creation system. Early development efforts will fall roughly into these categories:

  • Backend (tentatively in python):
    • authentication
    • user persistence
    • gameplay programming
    • chat system
  • Client (typescript)
    • gameplay state rendering
    • input handling
    • asset pipeline (tilesets and sound effects)
  • Content Creation System (tbd)
    • scripting engine
    • map editor

How to get invovled

Register on the Code Self Study. Once registered, you can vist the xp-game category. Anyone is welcome to contribute, but please introduce yourself on the forum before opening a PR.

There isn't a master design document, or a more concrete roadmap-- yet. If you'd like to get involved in planning, please message bdjewkes on the forum.

Notes

Be sure to sanitize user input. There is a Python module for that.

About

A collaboratively built multiplayer game inspired by narrative tabletop games & classic RPGs.

Resources

Stars

9 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages