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Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

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14 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

Resources

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14 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

Resources

Stars

14 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

Resources

Stars

14 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

Resources

Stars

14 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

Resources

Stars

14 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

Resources

Stars

14 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Sokoban Haskell Live Coding

Code from my haskell live coding session of the game Sokoban in haskell.

The challenge was Ruby Quiz #5 - Sokoban.

You can watch the live coding video and many more at Haskell Uncut

You can find Windows executables in the Download Section. Latest binary (could be historic)

How to Play

Cursor keys move the worker

'r' reloads the level

'n' skips to the next level

'q' quits the game

Status

In the first session I implemented a simple console based visualization without any bells and whistles.

In the second session I implemented a rudimentary GUI version based on GTK2HS with snazzy sprites.

Attribution

Haskell code in the root directory is licensed as MIT License. Other resources and images have license information in their respective directories.

Sprites: "Danc's Miraculously Flexible Game Prototyping Tiles" art by Daniel Cook ( Lostgarden.com )

Install on Linux / Ubuntu:

sudo apt-get install libghc-cairo-dev libghc-gtk-dev
sudo apt-get install [cairo and gtk development libraries]
ghc --make SokobanGUI

Install on Windows:

Install "GTK All-in-one bundle" (http://www.gtk.org/download/win32.php)
Unzip (for example to "C:\gtk")
Add "C:\gtk\bin" to System Path
Open a new console
Execute "gtk-demo" on console to check if it worked
Install "Haskell Platform" (http://www.haskell.org/platform)
cabal update
cabal install gtk2hs-buildtools
cabal install gtk (this will take quite a while)
cabal --make SokobanGUI
(If necessary copy zlib1.dll from GTK folder into Sokoban folder)

About

Results of Haskell Live Coding of the game Sokoban for "Haskell Uncut"

Resources

Stars

14 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages