Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Replace old hero with minimal star animations - #1122

Merged
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing
Oct 14, 2024
Merged

Replace old hero with minimal star animations#1122
NiallJoeMaher merged 6 commits into
codu-code:developfrom
NiallJoeMaher:feat/new-hero-for-landing

Conversation

@NiallJoeMaher

Copy link
Copy Markdown
Contributor

✨ Codu Pull Request 💻

The hero landing wasn't optimized for mobile or SEO.

Pull Request details

  • Remove old image based hero image
  • Remove dependencies
  • Add new subtle star animation
  • Add new text to the page

Any Breaking changes

  • None

Associated Screenshots

Screen.Recording.2024-10-14.at.18.50.11.mov

@NiallJoeMaher
NiallJoeMaher requested a review from a team as a code ownerOctober 14, 2024 17:52
@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

@NiallJoeMaher is attempting to deploy a commit to the Codú Team on Vercel.

A member of the Team first needs to authorize it.

@coderabbitai

coderabbitaiBot commented Oct 14, 2024

Copy link
Copy Markdown
Contributor

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces significant changes to the Hero component in components/Hero/Hero.tsx. It removes the Atropos library and its functionalities, replacing them with two new subcomponents: CoduLogo, which renders an SVG logo, and NightSky, which creates a dynamic starry background with CSS animations. The component's logic is simplified by eliminating state management for loading images and updating the layout to focus on the new logo and animated background.

Changes

FileChange Summary
components/Hero/Hero.tsx- Removed Atropos library and functionality.
- Added CoduLogo and NightSky components.
- Simplified state management by removing loading states.
- Updated layout to include a gradient background and new heading/paragraph structure.
e2e/home.spec.ts- Removed assertions for specific text in <h1> and <h3> elements.
- Updated <h1> assertion to expect "The free web developer community".

Possibly related PRs

Poem

In the night sky, stars do twinkle,
With a logo that makes our hearts crinkle.
No more Atropos, just a logo so bright,
The Codú community shines with delight!
With shooting stars dancing, oh what a sight! 🌌✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@vercel

vercelBot commented Oct 14, 2024

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for Git ↗︎

NameStatusPreviewCommentsUpdated (UTC)
codu✅ Ready (Inspect)Visit Preview💬 Add feedbackOct 14, 2024 5:56pm

@coderabbitaicoderabbitaiBot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cbd9a06 and f67cbef.

⛔ Files ignored due to path filters (5)
  • package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • package.json is excluded by !**/*.json
  • public/images/home/moon.png is excluded by !**/*.png, !**/*.png
  • public/images/home/rocketman.png is excluded by !**/*.png, !**/*.png
  • public/images/home/space.jpg is excluded by !**/*.jpg, !**/*.jpg
📒 Files selected for processing (1)
  • components/Hero/Hero.tsx (1 hunks)
🧰 Additional context used
🔇 Additional comments (2)
components/Hero/Hero.tsx (2)

5-39: CoduLogo Component Implementation is Correct

The CoduLogo component correctly renders the SVG logo with appropriate accessibility attributes, such as aria-label and role="img".


211-236: Review the Use of aria-hidden="true" on CoduLogo

At line 221, the CoduLogo component is used with aria-hidden="true". Since the SVG logo includes aria-label and role="img" for accessibility, setting aria-hidden="true" will hide it from assistive technologies, potentially affecting users who rely on screen readers.

Please verify whether the logo is purely decorative. If it conveys meaningful information or branding important to the user experience, consider removing aria-hidden="true" to allow assistive technologies to announce it.

Comment on lines +42 to +78
const styles = `
@keyframes twinkle {
0%, 100% { opacity: 0.3; }
50% { opacity: 0.7; }
}
@keyframes gentleMove1 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(3px, 2px); }
}
@keyframes gentleMove2 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(-2px, 4px); }
}
@keyframes gentleMove3 {
0%, 100% { transform: translate(0, 0); }
50% { transform: translate(4px, -3px); }
}
@keyframes shootingStar {
0% { transform: translate(0, 0); opacity: 1; }
100% { transform: translate(300px, 300px); opacity: 0; }
}
.twinkle { animation: twinkle 4s ease-in-out infinite; }
.gentle-move1 { animation: gentleMove1 25s ease-in-out infinite; }
.gentle-move2 { animation: gentleMove2 30s ease-in-out infinite; }
.gentle-move3 { animation: gentleMove3 35s ease-in-out infinite; }
.shooting-star {
position: absolute;
width: 4px;
height: 4px;
background: white;
border-radius: 50%;
top: -4px;
left: -4px;
animation: shootingStar 1.5s linear;
animation-iteration-count: 1;
}
`;

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Consider Moving Inline Styles to External CSS

The styles variable contains CSS defined as a template literal and is injected into a <style> tag within the component. While this approach works, it can make the code harder to maintain and can lead to duplication if multiple components need similar styles.

Consider moving these styles to an external CSS file, a CSS module, or using a CSS-in-JS solution like styled-components or Emotion. This will improve code organization, enable reuse, and make it easier to manage styles across the project.

Comment on lines +145 to +152
const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Move Seeded Random Function Outside Component to Avoid Re-initialization

The seededRandom function is defined inside the NightSky component, which means it will be re-initialized on every render. This can lead to inconsistent behavior or unnecessary computations.

Consider moving the seededRandom function outside of the component to ensure that the random sequence remains consistent across renders:

- const NightSky = () => {- const seededRandom = (function () {+ // Simple pseudo-random number generator+ const seededRandom = (function () {
const seed = 12345; // You can change this seed to get a different, but consistent, pattern
let state = seed;
return function () {
state = (state * 1664525 + 1013904223) % 4294967296;
return state / 4294967296;
};
})();
+ const NightSky = () => {
// ... rest of the component

This change ensures that the random number generator maintains its state between renders, leading to consistent star patterns.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
// Simple pseudo-random number generator
constseededRandom=(function(){
constseed=12345;// You can change this seed to get a different, but consistent, pattern
letstate=seed;
returnfunction(){
state=(state*1664525+1013904223)%4294967296;
returnstate/4294967296;
};
})();
constNightSky=()=>{
// ... rest of the component

Comment threadcomponents/Hero/Hero.tsx Outdated
const createShootingStar = () => {
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure Safe Access to DOM Elements

At line 84, the code uses document.querySelector(".night-sky-container")! with a non-null assertion operator. If the element with the class .night-sky-container is not found, this will throw an error at runtime.

Consider adding a null check to ensure that the element exists before attempting to append the shooting star:

- document.querySelector(".night-sky-container")!.appendChild(star);+ const container = document.querySelector(".night-sky-container");+ if (container) {+ container.appendChild(star);+ }

Alternatively, refactoring to avoid direct DOM manipulation (as suggested earlier) will also resolve this issue.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
document.querySelector(".night-sky-container")!.appendChild(star);
constcontainer=document.querySelector(".night-sky-container");
if(container){
container.appendChild(star);
}

Comment threadcomponents/Hero/Hero.tsx Outdated
Comment on lines +82 to +89
const star = document.createElement("div");
star.className = "shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);

star.addEventListener("animationend", () => {
star.remove();
});
};

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

⚠️ Potential issue

Avoid Direct DOM Manipulation in React Components

The NightSky component directly manipulates the DOM using document.createElement and document.querySelector to create and append shooting stars. This approach bypasses React's virtual DOM and can lead to unexpected behavior or conflicts.

Consider refactoring this logic to utilize React's state and rendering mechanisms. By managing shooting stars through React state, you maintain the benefits of React's declarative paradigm and avoid potential issues with direct DOM manipulation.

Here's an example of how you might refactor the code:

const NightSky = () => {
+ const [shootingStars, setShootingStars] = useState<number[]>([]);
useEffect(() => {
const createShootingStar = () => {
- const star = document.createElement("div");- star.className = "shooting-star";- document.querySelector(".night-sky-container")!.appendChild(star);-- star.addEventListener("animationend", () => {- star.remove();- });+ const id = Date.now();+ setShootingStars((prev) => [...prev, id]);+ setTimeout(() => {+ setShootingStars((prev) => prev.filter((starId) => starId !== id));+ }, 1500); // Match the duration of the shooting star animation
};
const interval = setInterval(() => {
if (Math.random() < 0.3) {
// 30% chance every 3 seconds
createShootingStar();
}
}, 3000);
return () => clearInterval(interval);
}, []);
return (
<div className="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{ background: "transparent", width: "100%", height: "100%" }}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
+ {shootingStars.map((id) => (+ <div key={id} className="shooting-star" />+ ))}
</div>
);
};

This refactor keeps all DOM manipulations within React's virtual DOM, promoting better maintainability and consistency.

📝 Committable suggestion

‼️IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
conststar=document.createElement("div");
star.className="shooting-star";
document.querySelector(".night-sky-container")!.appendChild(star);
star.addEventListener("animationend",()=>{
star.remove();
});
};
const[shootingStars,setShootingStars]=useState<number[]>([]);
useEffect(()=>{
constcreateShootingStar=()=>{
constid=Date.now();
setShootingStars((prev)=>[...prev,id]);
setTimeout(()=>{
setShootingStars((prev)=>prev.filter((starId)=>starId!==id));
},1500);// Match the duration of the shooting star animation
};
constinterval=setInterval(()=>{
if(Math.random()<0.3){
// 30% chance every 3 seconds
createShootingStar();
}
},3000);
return()=>clearInterval(interval);
},[]);
return(
<divclassName="night-sky-container relative h-full w-full">
<style>{styles}</style>
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
preserveAspectRatio="xMidYMid slice"
style={{background: "transparent",width: "100%",height: "100%"}}
className="absolute inset-0"
>
{generateStars()}
{generateAnimatedStars()}
</svg>
{shootingStars.map((id)=>(
<divkey={id}className="shooting-star"/>
))}
</div>
);

@NiallJoeMaher
NiallJoeMaher merged commit 7adb793 into codu-code:developOct 14, 2024
@NiallJoeMaher
NiallJoeMaher deleted the feat/new-hero-for-landing branch October 14, 2024 18:23
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant

@NiallJoeMaher