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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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27 Commits

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NameName
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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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27 Commits

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NameName
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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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AdventureGame

Point and click adventure game programmed in Lua with the LÖVE 2D framework.

The goal of this project is to develop a 2D adventure game completely from scratch, including the engine of the game, the assets used, etc. The development is currently still at a very early stage, and consists more in a prototype than an actual game.

How to run the game

To run the game, you will need to install the LÖVE 2D game engine on your machine. Then, simply download this repository and launch the game by executing the following command :

love path_to_repository_root

Resources

As mentioned above, the game is programmed in Lua with the LÖVE 2D framework. It also makes use of the following libraries :

The code for pathfinding in the game's engine was largely inspired by and adapted from user MicUurloon's code in his AdventurePathfinding repository.

Assets

The example assets provided in the "assets" folder of this repository were drawn by Vivvian, the artist working with me on the project.

About

A point and click adventure game programmed in Lua with the LÖVE 2D framework.

Resources

Stars

7 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages