Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

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Resources

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4 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Plugin Metadata

DocsNode.js PackageTestscodecov

Plugin metadata validation and generation tool.

Getting started

First of all, be sure you have Node installed.

You can install this tool globally with:

npm install -g @comuns-rpgmaker/plugin-metadata

Usage

Options:
--version Shows the version [boolean]
--input, -i Input metadata file [string]
--output, -o Output file (default: stdout) [string]
--help, -h Shows help [boolean]

The CLI receives an input file (if none is given, ./plugin-metadata.json is assumed) and an output file (if none is given, stdout is assumed).

The input file must follow the schema specified in ./schema/plugin-metadata.json. It accepts both JSON and YAML files.

For instance, suppose we have the following YAML file (plugin-metadata.yaml):

target: MZauthor: Youurl: https://github.com/me/my-plugindescription: My pluginhelp: |- My Plugin This is my plugin!

When we run this on the CLI (if it doesn't work, try npm link):

mz-mtdt -i plugin-metadata.yaml

We get the following output:

/*: * @target MZ * @author You * @url https://github.com/me/my-plugin * @plugindesc My plugin * @help My Plugin * * This is my plugin! */

For more examples, see the test cases.

Schema

The JSON schema for the input files is available here: plugin-metadata.json.

To use it with VS Code, see this article.

About

Automated tool for plugin annotation validation and generation

Topics

Resources

Stars

4 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages