Add option to delay file creation to world load - #89

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Add option to delay file creation to world load#89
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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

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The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Add option to delay file creation to world load - #89

Open
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1
Open

Add option to delay file creation to world load#89
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1

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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

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The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add option to delay file creation to world load - #89

Open
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1
Open

Add option to delay file creation to world load#89
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1

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@Gregor0410

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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

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The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add option to delay file creation to world load - #89

Open
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1
Open

Add option to delay file creation to world load#89
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1

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@Gregor0410

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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

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Owner

The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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@Gregor0410@contariaa
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Add option to delay file creation to world load - #89

Open
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1
Open

Add option to delay file creation to world load#89
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1

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@Gregor0410

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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

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Owner

The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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@Gregor0410@contariaa
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add option to delay file creation to world load - #89

Open
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1
Open

Add option to delay file creation to world load#89
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1

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@Gregor0410

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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

Copy link
Copy Markdown
Owner

The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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@Gregor0410@contariaa
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Add option to delay file creation to world load - #89

Open
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1
Open

Add option to delay file creation to world load#89
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1

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@Gregor0410

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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

Copy link
Copy Markdown
Owner

The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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2 participants

@Gregor0410@contariaa
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Add option to delay file creation to world load - #89

Open
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1
Open

Add option to delay file creation to world load#89
Gregor0410 wants to merge 3 commits into
contariaa:mainfrom
Gregor0410:version/1.4.1

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@Gregor0410

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When enabled, all files apart from poi region files are not created until the player joins the world. If there are no pois generated before the seed is reset, then the world folder will never be created.
On my machine, enabling the option results in a slight RPS increase

contariaaand others added 3 commits March 18, 2025 04:56
there isn't really a need to profile this anyway since seedqueue worldrenderers dont do any unloading
- does not delay poi file creation, this requires extra effort
@contariaa

Copy link
Copy Markdown
Owner

The world files are (unfortunately) currently required for verification.
I have a local (but quite outdated) proof-of-concept branch that works quite similarly to this PR, if I'm understanding my old code correctly i delayed creating the POI storage worker creation, although I had some issues with fastreset compatibility.
I've brought up the idea to remove the requirement for seedqueue world files in discussion about mcsr-fairplay and Exer suggested having it save information to a seperate file that only gets updated on world join. However this is probably not gonna be in the initial release version of mcsr-fairplay

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@Gregor0410@contariaa