This repository was archived by the owner on Jan 5, 2024. It is now read-only.
This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Having many actors / lag breaks opening the buy menu #184

Description

@vatrat

Describe the bug
The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

To Reproduce
Steps to reproduce the behavior:
Any gamemode
Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
Attempt to use the radial menu to open the buy menu or create a squad.
Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

Expected behavior
Using the radial menu to select a function produces that function or some effect

Screenshots
N/A

Additional context
This is great! I had no idea CC even went open source!

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content
      This repository was archived by the owner on Jan 5, 2024. It is now read-only.
      This repository was archived by the owner on Jan 5, 2024. It is now read-only.

      Having many actors / lag breaks opening the buy menu #184

      Description

      @vatrat

      Describe the bug
      The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

      To Reproduce
      Steps to reproduce the behavior:
      Any gamemode
      Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
      Attempt to use the radial menu to open the buy menu or create a squad.
      Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

      Expected behavior
      Using the radial menu to select a function produces that function or some effect

      Screenshots
      N/A

      Additional context
      This is great! I had no idea CC even went open source!

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        bugSomething isn't working

        Type

        No type

        Projects

        No projects

          Milestone

          No milestone

          Relationships

          None yet

          Development

          No branches or pull requests

          Issue actions

          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content
          This repository was archived by the owner on Jan 5, 2024. It is now read-only.
          This repository was archived by the owner on Jan 5, 2024. It is now read-only.

          Having many actors / lag breaks opening the buy menu #184

          Description

          @vatrat

          Describe the bug
          The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

          To Reproduce
          Steps to reproduce the behavior:
          Any gamemode
          Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
          Attempt to use the radial menu to open the buy menu or create a squad.
          Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

          Expected behavior
          Using the radial menu to select a function produces that function or some effect

          Screenshots
          N/A

          Additional context
          This is great! I had no idea CC even went open source!

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            bugSomething isn't working

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content
              This repository was archived by the owner on Jan 5, 2024. It is now read-only.
              This repository was archived by the owner on Jan 5, 2024. It is now read-only.

              Having many actors / lag breaks opening the buy menu #184

              Description

              @vatrat

              Describe the bug
              The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

              To Reproduce
              Steps to reproduce the behavior:
              Any gamemode
              Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
              Attempt to use the radial menu to open the buy menu or create a squad.
              Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

              Expected behavior
              Using the radial menu to select a function produces that function or some effect

              Screenshots
              N/A

              Additional context
              This is great! I had no idea CC even went open source!

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                bugSomething isn't working

                Type

                No type

                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content
                  This repository was archived by the owner on Jan 5, 2024. It is now read-only.
                  This repository was archived by the owner on Jan 5, 2024. It is now read-only.

                  Having many actors / lag breaks opening the buy menu #184

                  Description

                  @vatrat

                  Describe the bug
                  The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

                  To Reproduce
                  Steps to reproduce the behavior:
                  Any gamemode
                  Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
                  Attempt to use the radial menu to open the buy menu or create a squad.
                  Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

                  Expected behavior
                  Using the radial menu to select a function produces that function or some effect

                  Screenshots
                  N/A

                  Additional context
                  This is great! I had no idea CC even went open source!

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    bugSomething isn't working

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content
                      This repository was archived by the owner on Jan 5, 2024. It is now read-only.
                      This repository was archived by the owner on Jan 5, 2024. It is now read-only.

                      Having many actors / lag breaks opening the buy menu #184

                      Description

                      @vatrat

                      Describe the bug
                      The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

                      To Reproduce
                      Steps to reproduce the behavior:
                      Any gamemode
                      Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
                      Attempt to use the radial menu to open the buy menu or create a squad.
                      Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

                      Expected behavior
                      Using the radial menu to select a function produces that function or some effect

                      Screenshots
                      N/A

                      Additional context
                      This is great! I had no idea CC even went open source!

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        bugSomething isn't working

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content
                          This repository was archived by the owner on Jan 5, 2024. It is now read-only.
                          This repository was archived by the owner on Jan 5, 2024. It is now read-only.

                          Having many actors / lag breaks opening the buy menu #184

                          Description

                          @vatrat

                          Describe the bug
                          The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

                          To Reproduce
                          Steps to reproduce the behavior:
                          Any gamemode
                          Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
                          Attempt to use the radial menu to open the buy menu or create a squad.
                          Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

                          Expected behavior
                          Using the radial menu to select a function produces that function or some effect

                          Screenshots
                          N/A

                          Additional context
                          This is great! I had no idea CC even went open source!

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            bugSomething isn't working

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content
                              This repository was archived by the owner on Jan 5, 2024. It is now read-only.
                              This repository was archived by the owner on Jan 5, 2024. It is now read-only.

                              Having many actors / lag breaks opening the buy menu #184

                              Description

                              @vatrat

                              Describe the bug
                              The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or form a squad. This seems to be a result of the GUI timer being dependent on a fast game.

                              To Reproduce
                              Steps to reproduce the behavior:
                              Any gamemode
                              Spawn in large numbers of actors, whether all player-controlled or mixed between player and ai.
                              Attempt to use the radial menu to open the buy menu or create a squad.
                              Upon selecting, nothing happens, regardless of how long the cursor is left in place before letting go.

                              Expected behavior
                              Using the radial menu to select a function produces that function or some effect

                              Screenshots
                              N/A

                              Additional context
                              This is great! I had no idea CC even went open source!

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                bugSomething isn't working

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions