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Multiple Brain Units #41

Description

@Borkorus

Describe the bug
If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on screen, but game doesn't end. "Protect" marker simply moves to second placed brain unit, then to third, fourth, etc. Game doesn't seem to recognize "Infantry brain" as a brain unit, recognizing is as regular actor instead.

To Reproduce
Steps to reproduce the behavior:

  1. start skirmish defense;
  2. go to "deployments";
  3. select "infantry brain";
  4. place it on the map as many times as you want.

Screenshots
ScreenDump001
ScreenDump002

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    , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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    btn.onmouseover = function() { this.style.opacity = '1'; };
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    btn.onclick = function() {
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    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    Multiple Brain Units · Issue #41 · cortex-command-community/Cortex-Command-Community-Project-Data · GitHub
    Skip to content
    This repository was archived by the owner on Jan 5, 2024. It is now read-only.
    This repository was archived by the owner on Jan 5, 2024. It is now read-only.

    Multiple Brain Units #41

    Description

    @Borkorus

    Describe the bug
    If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on screen, but game doesn't end. "Protect" marker simply moves to second placed brain unit, then to third, fourth, etc. Game doesn't seem to recognize "Infantry brain" as a brain unit, recognizing is as regular actor instead.

    To Reproduce
    Steps to reproduce the behavior:

    1. start skirmish defense;
    2. go to "deployments";
    3. select "infantry brain";
    4. place it on the map as many times as you want.

    Screenshots
    ScreenDump001
    ScreenDump002

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    No one assigned

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Multiple Brain Units · Issue #41 · cortex-command-community/Cortex-Command-Community-Project-Data · GitHub
      Skip to content
      This repository was archived by the owner on Jan 5, 2024. It is now read-only.
      This repository was archived by the owner on Jan 5, 2024. It is now read-only.

      Multiple Brain Units #41

      Description

      @Borkorus

      Describe the bug
      If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on screen, but game doesn't end. "Protect" marker simply moves to second placed brain unit, then to third, fourth, etc. Game doesn't seem to recognize "Infantry brain" as a brain unit, recognizing is as regular actor instead.

      To Reproduce
      Steps to reproduce the behavior:

      1. start skirmish defense;
      2. go to "deployments";
      3. select "infantry brain";
      4. place it on the map as many times as you want.

      Screenshots
      ScreenDump001
      ScreenDump002

      Metadata

      Metadata

      Assignees

      No one assigned

        Labels

        bugSomething isn't working

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        No type

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Multiple Brain Units · Issue #41 · cortex-command-community/Cortex-Command-Community-Project-Data · GitHub
        Skip to content
        This repository was archived by the owner on Jan 5, 2024. It is now read-only.
        This repository was archived by the owner on Jan 5, 2024. It is now read-only.

        Multiple Brain Units #41

        Description

        @Borkorus

        Describe the bug
        If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on screen, but game doesn't end. "Protect" marker simply moves to second placed brain unit, then to third, fourth, etc. Game doesn't seem to recognize "Infantry brain" as a brain unit, recognizing is as regular actor instead.

        To Reproduce
        Steps to reproduce the behavior:

        1. start skirmish defense;
        2. go to "deployments";
        3. select "infantry brain";
        4. place it on the map as many times as you want.

        Screenshots
        ScreenDump001
        ScreenDump002

        Metadata

        Metadata

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        No one assigned

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          bugSomething isn't working

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          No type

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Multiple Brain Units · Issue #41 · cortex-command-community/Cortex-Command-Community-Project-Data · GitHub
          Skip to content
          This repository was archived by the owner on Jan 5, 2024. It is now read-only.
          This repository was archived by the owner on Jan 5, 2024. It is now read-only.

          Multiple Brain Units #41

          Description

          @Borkorus

          Describe the bug
          If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on screen, but game doesn't end. "Protect" marker simply moves to second placed brain unit, then to third, fourth, etc. Game doesn't seem to recognize "Infantry brain" as a brain unit, recognizing is as regular actor instead.

          To Reproduce
          Steps to reproduce the behavior:

          1. start skirmish defense;
          2. go to "deployments";
          3. select "infantry brain";
          4. place it on the map as many times as you want.

          Screenshots
          ScreenDump001
          ScreenDump002

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            bugSomething isn't working

            Type

            No type

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            No projects

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            Relationships

            None yet

            Development

            No branches or pull requests

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Multiple Brain Units · Issue #41 · cortex-command-community/Cortex-Command-Community-Project-Data · GitHub
            Skip to content
            This repository was archived by the owner on Jan 5, 2024. It is now read-only.
            This repository was archived by the owner on Jan 5, 2024. It is now read-only.

            Multiple Brain Units #41

            Description

            @Borkorus

            Describe the bug
            If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on screen, but game doesn't end. "Protect" marker simply moves to second placed brain unit, then to third, fourth, etc. Game doesn't seem to recognize "Infantry brain" as a brain unit, recognizing is as regular actor instead.

            To Reproduce
            Steps to reproduce the behavior:

            1. start skirmish defense;
            2. go to "deployments";
            3. select "infantry brain";
            4. place it on the map as many times as you want.

            Screenshots
            ScreenDump001
            ScreenDump002

            Metadata

            Metadata

            Assignees

            No one assigned

              Labels

              bugSomething isn't working

              Type

              No type

              Projects

              No projects

              Milestone

              No milestone

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              None yet

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); Multiple Brain Units · Issue #41 · cortex-command-community/Cortex-Command-Community-Project-Data · GitHub
              Skip to content
              This repository was archived by the owner on Jan 5, 2024. It is now read-only.
              This repository was archived by the owner on Jan 5, 2024. It is now read-only.

              Multiple Brain Units #41

              Description

              @Borkorus

              Describe the bug
              If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on screen, but game doesn't end. "Protect" marker simply moves to second placed brain unit, then to third, fourth, etc. Game doesn't seem to recognize "Infantry brain" as a brain unit, recognizing is as regular actor instead.

              To Reproduce
              Steps to reproduce the behavior:

              1. start skirmish defense;
              2. go to "deployments";
              3. select "infantry brain";
              4. place it on the map as many times as you want.

              Screenshots
              ScreenDump001
              ScreenDump002

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

                bugSomething isn't working

                Type

                No type

                Projects

                No projects

                Milestone

                No milestone

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                Issue actions