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The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

Description

@pawnishoovy

ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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    The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading · Issue #551 · cortex-command-community/Cortex-Command-Community-Project-Source · GitHub
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    This repository was archived by the owner on Jan 5, 2024. It is now read-only.
    This repository was archived by the owner on Jan 5, 2024. It is now read-only.

    The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

    Description

    @pawnishoovy

    ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

    This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

    This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

    Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading · Issue #551 · cortex-command-community/Cortex-Command-Community-Project-Source · GitHub
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      This repository was archived by the owner on Jan 5, 2024. It is now read-only.
      This repository was archived by the owner on Jan 5, 2024. It is now read-only.

      The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

      Description

      @pawnishoovy

      ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

      This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

      This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

      Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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      enhancementNew feature or request

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        , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading · Issue #551 · cortex-command-community/Cortex-Command-Community-Project-Source · GitHub
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        This repository was archived by the owner on Jan 5, 2024. It is now read-only.
        This repository was archived by the owner on Jan 5, 2024. It is now read-only.

        The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

        Description

        @pawnishoovy

        ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

        This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

        This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

        Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading · Issue #551 · cortex-command-community/Cortex-Command-Community-Project-Source · GitHub
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          This repository was archived by the owner on Jan 5, 2024. It is now read-only.
          This repository was archived by the owner on Jan 5, 2024. It is now read-only.

          The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

          Description

          @pawnishoovy

          ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

          This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

          This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

          Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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          Metadata

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          enhancementNew feature or request

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            , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading · Issue #551 · cortex-command-community/Cortex-Command-Community-Project-Source · GitHub
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            This repository was archived by the owner on Jan 5, 2024. It is now read-only.
            This repository was archived by the owner on Jan 5, 2024. It is now read-only.

            The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

            Description

            @pawnishoovy

            ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

            This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

            This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

            Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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            enhancementNew feature or request

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading · Issue #551 · cortex-command-community/Cortex-Command-Community-Project-Source · GitHub
              Skip to content
              This repository was archived by the owner on Jan 5, 2024. It is now read-only.
              This repository was archived by the owner on Jan 5, 2024. It is now read-only.

              The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

              Description

              @pawnishoovy

              ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

              This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

              This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

              Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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              enhancementNew feature or request

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                , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading · Issue #551 · cortex-command-community/Cortex-Command-Community-Project-Source · GitHub
                Skip to content
                This repository was archived by the owner on Jan 5, 2024. It is now read-only.
                This repository was archived by the owner on Jan 5, 2024. It is now read-only.

                The Browncoat Update - ReloadStartOffset that delays removing the magazine of a gun when reloading #551

                Description

                @pawnishoovy

                ReloadStartOffset in MS. Sort of like the ReloadStart equivalent of ReloadEndOffset. It does not at all change the behaviour of ReloadTime even if the magazine is already removed, but it delays the sound being played and the magazine being removed.

                This will make reloads feel a little better and improve the firing sounds of single-shot/low-magazine weapons because ReloadStart won't be constantly playing over their firing sound.

                This should be capped to ReloadTime - 1 so it can't wig out if it's larger than ReloadTime.

                Some scripts may depend on the Magazine being immediately gone when reloading so they should be looked out for and fixed.

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                enhancementNew feature or request

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