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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

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6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
Expand Down
28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

Expand Down
2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

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5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand Down
6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
Expand Down
33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
Expand Down
2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

Expand Down
2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all \x3Cpre>\x3Ccode> blocks (function() { function addCopyButtons() { document.querySelectorAll('pre code').forEach(function(codeBlock) { if (codeBlock.parentElement.hasAttribute('data-copy-added')) return; codeBlock.parentElement.setAttribute('data-copy-added', 'true'); var btn = document.createElement('button'); btn.textContent = 'Copy'; btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;'; btn.onmouseover = function() { this.style.opacity = '1'; }; btn.onmouseout = function() { this.style.opacity = '0.7'; }; btn.onclick = function() { navigator.clipboard.writeText(codeBlock.textContent).then(function() { btn.textContent = 'Copied!'; setTimeout(function() { btn.textContent = 'Copy'; }, 1500); }); }; codeBlock.parentElement.style.position = 'relative'; codeBlock.parentElement.appendChild(btn); }); } addCopyButtons(); // Re-run on dynamic content var observer = new MutationObserver(addCopyButtons); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + ' Pvs studio fixes by janisozaur · Pull Request #186 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
Expand Down
28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

Expand Down
2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

Expand Down
5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand Down
6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
Expand Down
33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
Expand Down
2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

Expand Down
2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pvs studio fixes by janisozaur · Pull Request #186 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
Expand Down
28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

Expand Down
2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

Expand Down
5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand Down
6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
Expand Down
33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
Expand Down
2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

Expand Down
2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pvs studio fixes by janisozaur · Pull Request #186 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
Expand Down
28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

Expand Down
2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

Expand Down
5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand Down
6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
Expand Down
33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
Expand Down
2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

Expand Down
2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Pvs studio fixes by janisozaur · Pull Request #186 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

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6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
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28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
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6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

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2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

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5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

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6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
Expand Down
33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
Expand Down
2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

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2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pvs studio fixes by janisozaur · Pull Request #186 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
Expand Down
28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

Expand Down
2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

Expand Down
5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand Down
6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
Expand Down
33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
Expand Down
2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

Expand Down
2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Pvs studio fixes by janisozaur · Pull Request #186 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
Expand Down
2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
Expand Down
19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
Expand Down
28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
Expand Down
6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

Expand Down
2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

Expand Down
5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand Down
6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
Expand Down
33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
Expand Down
2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

Expand Down
2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Pvs studio fixes by janisozaur · Pull Request #186 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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2 changes: 1 addition & 1 deletion Source/Activities/AreaEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -371,7 +371,7 @@ void AreaEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
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2 changes: 1 addition & 1 deletion Source/Activities/AssemblyEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -296,7 +296,7 @@ void AssemblyEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
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2 changes: 1 addition & 1 deletion Source/Activities/GibEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -462,7 +462,7 @@ void GibEditor::Update() {
}
// Open the save object dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
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7 changes: 2 additions & 5 deletions Source/Activities/MultiplayerServerLobby.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -1048,11 +1048,8 @@ void MultiplayerServerLobby::DrawGUI(BITMAP* pTargetBitmap, const Vector& target
m_pRootBox->SetPositionAbs(0, 0);

// We need to manually draw UI's to intermediate buffer first, then to the player's backbuffer to make it centered on each player's screen.
for (int i = 0; i < 4; i++) {
if (i < c_MaxClients)
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);
else
finalDestBitmap = pTargetBitmap;
for (int i = 0; i < c_MaxClients; i++) {
finalDestBitmap = g_FrameMan.GetNetworkBackBufferIntermediateGUI8Current(i);

AllegroScreen drawScreen(drawBitmap);
m_pGUIController->Draw(&drawScreen);
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2 changes: 1 addition & 1 deletion Source/Activities/SceneEditor.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -418,7 +418,7 @@ void SceneEditor::Update() {
}
// Open the save scene dialog to ask user where to save it then
else {
m_PreviousMode = m_PreviousMode;
m_PreviousMode = m_EditorMode;
m_EditorMode = EditorActivity::SAVEDIALOG;
m_ModeChange = true;
}
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19 changes: 5 additions & 14 deletions Source/Entities/ACRocket.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -349,20 +349,11 @@ void ACRocket::PreControllerUpdate() {
m_Paths[RIGHT][m_GearState].SetHFlip(m_HFlipped);
m_Paths[LEFT][m_GearState].SetHFlip(!m_HFlipped);

if (!m_LimbPushForcesAndCollisionsDisabled) {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
} else {
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
if (m_pRLeg) {
m_pRFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pRLeg->GetParentOffset()), m_pRLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[RIGHT][m_GearState], deltaTime, nullptr, true);
}
if (m_pLLeg) {
m_pLFootGroup->PushAsLimb(m_Pos.GetFloored() + RotateOffset(m_pLLeg->GetParentOffset()), m_pLLeg->GetMaxLength(), m_Vel, m_Rotation, m_Paths[LEFT][m_GearState], deltaTime, nullptr, true);
}
}

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6 changes: 0 additions & 6 deletions Source/Entities/ACraft.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -405,9 +405,6 @@ bool ACraft::HandlePieCommand(PieSliceType pieSliceIndex) {
} else if (pieSliceIndex == PieSliceType::Sentry) {
m_AIMode = AIMODE_SENTRY;
m_DeliveryState = FALL;
} else if (pieSliceIndex == PieSliceType::Return) {
m_AIMode = AIMODE_RETURN;
m_DeliveryState = LAUNCH;
} else if (pieSliceIndex == PieSliceType::GoTo) {
m_AIMode = AIMODE_GOTO;
m_DeliveryState = FALL;
Expand DownExpand Up@@ -552,7 +549,6 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
} else {
(*exitee)->SetVel(m_Vel + exitVel * antiGravBoost);
(*exitee)->SetAngularVel(5.0F * RandomNormalNum());
Expand All@@ -566,9 +562,7 @@ void ACraft::DropAllInventory() {
m_Inventory.erase(exitee);
// Reset timer interval and quit until next one is due
m_ExitTimer.Reset();
break;
}
droppedSomething = true;
}

if (m_Inventory.empty()) {
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28 changes: 15 additions & 13 deletions Source/Entities/Attachable.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -381,23 +381,25 @@ void Attachable::Update() {
m_Team = m_Parent->GetTeam();

MOSRotating* rootParentAsMOSR = dynamic_cast<MOSRotating*>(GetRootParent());
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (rootParentAsMOSR && CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}
if (rootParentAsMOSR) {
float currentRotAngleOffset = (GetRotAngle() * GetFlipFactor()) - rootParentAsMOSR->GetRotAngle();
if (CanCollideWithTerrain()) {
// Note: This safety check exists to ensure the parent's AtomGroup contains this Attachable's Atoms in a subgroup. Hardcoded Attachables need this in order to work, since they're cloned before their parent's AtomGroup exists.
if (!rootParentAsMOSR->GetAtomGroup()->ContainsSubGroup(m_AtomSubgroupID)) {
AddOrRemoveAtomsFromRootParentAtomGroup(true, false);
}

if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
if (std::abs(currentRotAngleOffset - m_PrevRotAngleOffset) > 0.01745F) { // Update for 1 degree differences
Matrix atomRotationForSubgroup(rootParentAsMOSR->FacingAngle(GetRotAngle()) - rootParentAsMOSR->FacingAngle(rootParentAsMOSR->GetRotAngle()));
Vector atomOffsetForSubgroup(g_SceneMan.ShortestDistance(rootParentAsMOSR->GetPos(), m_Pos, g_SceneMan.SceneWrapsX()).FlipX(rootParentAsMOSR->IsHFlipped()));
Matrix rootParentAngleToUse(rootParentAsMOSR->GetRotAngle() * rootParentAsMOSR->GetFlipFactor());
atomOffsetForSubgroup /= rootParentAngleToUse;
rootParentAsMOSR->GetAtomGroup()->UpdateSubAtoms(GetAtomSubgroupID(), atomOffsetForSubgroup, atomRotationForSubgroup);
}
}
m_PrevRotAngleOffset = currentRotAngleOffset;
}
m_DeepCheck = false;
m_PrevRotAngleOffset = currentRotAngleOffset;
}

MOSRotating::Update();
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6 changes: 0 additions & 6 deletions Source/Entities/MOSParticle.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -126,12 +126,6 @@ void MOSParticle::Travel() {
m_Atom->ClearMOIDIgnoreList();

if (m_SpriteAnimMode == ONCOLLIDE) {
// Change angular velocity after collision.
if (hitCount >= 1) {

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this also makes hitCount unused

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Maybe we should actually return hitcount from Atom travel instead?

m_AngularVel *= 0.5F * velMag * RandomNormalNum();
m_AngularVel = -m_AngularVel;
}

// TODO: Rework this so it's less incomprehensible black magic math and not driven by AngularVel.
double newFrame = m_Rotation.GetRadAngle();

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2 changes: 0 additions & 2 deletions Source/Entities/MOSprite.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -269,8 +269,6 @@ bool MOSprite::HitTestAtPixel(int pixelX, int pixelY, bool validOnly) const {
}

void MOSprite::SetFrame(unsigned int newFrame) {

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pretty sure this is lua accessible so I'd rather this accept int instead, to avoid underflow issues

if (newFrame < 0)
newFrame = 0;
if (newFrame >= m_FrameCount)
newFrame = m_FrameCount - 1;

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5 changes: 0 additions & 5 deletions Source/GUI/GUIBanner.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -20,7 +20,6 @@ GUIBanner::GUIBanner() {
m_BannerPosY = 240;
m_FlySpeed = 1500;
m_FlySpacing = 100;
m_BannerChars.clear();
m_AnimMode = BLINKING;
m_AnimState = NOTSTARTED;
m_TotalAnimTimer.Reset();
Expand DownExpand Up@@ -328,8 +327,6 @@ void GUIBanner::Draw(BITMAP* pTargetBitmap) {
}
if (c == '\t') {
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

Expand DownExpand Up@@ -362,8 +359,6 @@ int GUIBanner::CalculateWidth(const std::string text, FontMode mode) const {
*/
continue;
}
if (c < 0)
c += m_CharIndexCap;
if (c < 32 || c >= m_CharIndexCap)
continue;

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6 changes: 0 additions & 6 deletions Source/GUI/GUIFont.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -134,9 +134,6 @@ void GUIFont::Draw(GUIBitmap* Bitmap, int X, int Y, const std::string& Text, uns
if (c == '\t') {
X += m_Characters[' '].m_Width * 4;
}
if (c < 0) {
c += m_CharIndexCap;
}
if (c < 32 || c >= m_CharIndexCap) {
continue;
}
Expand DownExpand Up@@ -270,9 +267,6 @@ int GUIFont::CalculateWidth(const std::string& Text) {
Width = 0;
continue;
}
if (c < 0) {
c += m_CharIndexCap;
}

if (c < 32 || c >= m_CharIndexCap) {
continue;
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33 changes: 14 additions & 19 deletions Source/Menus/MetagameGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -157,7 +157,7 @@ void MetagameGUI::Clear() {
m_AnimMetaPlayer = Players::NoPlayer;
m_AnimDefenseTeam = Activity::NoTeam;
m_AnimActivityChange = false;
Scene* m_pAnimScene = 0;
m_pAnimScene = 0;
m_AnimRatio = 0;
m_AnimProgress = 0;
m_AnimTotalFunds = 0;
Expand DownExpand Up@@ -4965,24 +4965,19 @@ void MetagameGUI::UpdatePostBattleResidents(float progress) {
m_apPlayerBrainTravelLabel[mp]->SetVisible(progress <= 0);

if (progress <= 0) {
// Death mask
if (progress > 0)
std::snprintf(str, sizeof(str), "%c", -26);
// Brain with line blinking over it and the funds still showing
else {
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
if (quadIndex <= 1) {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), "%c %.0f oz ", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c %.0f oz %c%c", -58, m_aBattleFunds[mp], m_aBattleAttacker[mp] ? -46 : -47, -26);
// std::snprintf(str, sizeof(str), "%c %.0f oz %c", -58, m_aBattleFunds[mp], m_AnimTimer2.AlternateReal(200) ? -39 : -26);
} else {
if (m_aAnimDestroyed[mp])
std::snprintf(str, sizeof(str), " %c %.0f oz", -58, m_aBattleFunds[mp]);
else
std::snprintf(str, sizeof(str), "%c%c %c %.0f oz", m_aAnimDestroyed[mp] ? ' ' : -26, m_aBattleAttacker[mp] ? -46 : -47, -58, m_aBattleFunds[mp]);
// std::snprintf(str, sizeof(str), "%c %c %.0f oz", m_AnimTimer2.AlternateReal(200) ? -39 : -26, -58, m_aBattleFunds[mp]);
}
m_apPlayerBrainTravelLabel[mp]->SetText(str);
m_apPlayerBrainTravelLabel[mp]->SetToolTip("The specific brain that is being sent in to attack this place, and the funds he has been budgeted to do so with.");
Expand DownExpand Up@@ -5634,7 +5629,7 @@ void MetagameGUI::PlayerTextIndication(int metaPlayer, std::string text, const V

void MetagameGUI::FundsChangeIndication(int metaPlayer, float change, const Vector& screenPos, double animLengthMS) {
char str[256];
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : (change <= -1.0 ? "%c %.0f oz" : "%c %.0f oz"), -58, change);
std::snprintf(str, sizeof(str), change >= 1.0 ? "%c +%.0f oz" : "%c %.0f oz", -58, change);
m_apFundsChangeLabel[metaPlayer]->SetText(str);
m_apFundsChangeLabel[metaPlayer]->SetHAlignment(GUIFont::Right);
m_apFundsChangeLabel[metaPlayer]->SetVAlignment(GUIFont::Top);
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2 changes: 2 additions & 0 deletions Source/Menus/MetagameGUI.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -93,6 +93,8 @@ namespace RTE {
m_ChannelHeight = channelHeight;
m_CircleSize = circleSize;
m_Square = squareSite;
m_FundsAmount = 0.f;
m_FundsTarget = 0.f;
}
};

Expand Down
2 changes: 1 addition & 1 deletion Source/Menus/SceneEditorGUI.cpp
Original file line numberDiff line numberDiff line change
Expand Up@@ -529,7 +529,7 @@ void SceneEditorGUI::Update() {
}

// Apply the team to the current actor, if applicable
if (m_pCurrentObject && m_DrawCurrentObject) {
if (m_DrawCurrentObject) {
// Set the team of SceneObject based on what's been selected
// Only if full featured mode, otherwise it's based on the controller when placed
if (m_FeatureSet == ONLOADEDIT)
Expand Down