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ModManagerGUI redo v2 - #268

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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

@HeliumAntHeliumAnt left a comment

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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@getcetc@HeliumAnt
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
ModManagerGUI redo v2 by getcetc · Pull Request #268 · cortex-command-community/Cortex-Command-Community-Project · GitHub
Skip to content

ModManagerGUI redo v2 - #268

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getcetc wants to merge 2 commits into
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getcetc:ModManagerGUI-redo-v2
Open

ModManagerGUI redo v2#268
getcetc wants to merge 2 commits into
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getcetc:ModManagerGUI-redo-v2

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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

@HeliumAntHeliumAnt left a comment

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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@getcetc@HeliumAnt
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' ModManagerGUI redo v2 by getcetc · Pull Request #268 · cortex-command-community/Cortex-Command-Community-Project · GitHub
Skip to content

ModManagerGUI redo v2 - #268

Open
getcetc wants to merge 2 commits into
cortex-command-community:developmentfrom
getcetc:ModManagerGUI-redo-v2
Open

ModManagerGUI redo v2#268
getcetc wants to merge 2 commits into
cortex-command-community:developmentfrom
getcetc:ModManagerGUI-redo-v2

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@getcetc

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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

@HeliumAntHeliumAnt left a comment

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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@getcetc@HeliumAnt
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' ModManagerGUI redo v2 by getcetc · Pull Request #268 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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ModManagerGUI redo v2 - #268

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ModManagerGUI redo v2#268
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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

@HeliumAntHeliumAnt left a comment

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' ModManagerGUI redo v2 by getcetc · Pull Request #268 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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ModManagerGUI redo v2 - #268

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ModManagerGUI redo v2#268
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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' ModManagerGUI redo v2 by getcetc · Pull Request #268 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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ModManagerGUI redo v2 - #268

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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

@HeliumAntHeliumAnt left a comment

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' ModManagerGUI redo v2 by getcetc · Pull Request #268 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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ModManagerGUI redo v2 - #268

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ModManagerGUI redo v2#268
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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

@HeliumAntHeliumAnt left a comment

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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@getcetc@HeliumAnt
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); ModManagerGUI redo v2 by getcetc · Pull Request #268 · cortex-command-community/Cortex-Command-Community-Project · GitHub
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ModManagerGUI redo v2 - #268

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ModManagerGUI.mp4

Building on previous changes that grouped scripts by collapsible module categories.

This PR also adds glyphs for digits, apostrophe, dash, period and underscore to the title screen font, here used for module titles.

@HeliumAntHeliumAnt left a comment

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Amazing work! Fixes needed for linux/macos, also some questionable code style decisions.

Comment on lines +262 to +271
void ModManagerGUI::OpenModsFolder() {
static const char folder[] = ".\\Mods";
#if defined(_WIN32)
ShellExecuteA(nullptr, "open", folder, nullptr, nullptr, 10);
// TODO: Confirm this works on Mac and Linux
#elif defined(__APPLE__)
system(("open \"" + folder + "\"").c_str());
#elif defined(__linux__)
system(("xdg-open \"" + folder + "\" &").c_str());
#endif

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move to System, please. Also cstrings can't be concatenated like this, use std::string, std::filesytstem::path or std::format instead. Maybe use SDL_OpenURL for linux/macos (may only work with absolute paths)

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Thank you, will! Going to note that i won't be able to check this on linux and macos

Comment on lines +286 to +296
static auto toggleToggleEntryButton = [&](bool enable) {
m_ToggleListEntryButton->SetVisible(enable);
m_ToggleListEntryButton->SetEnabled(enable);
};
static auto resetRightHandSide = [&]() {
UpdateModuleHeader(-1);
m_ModOrScriptDescriptionLabel->SetText(GetDisclaimerText());
m_ToggleListEntryButton->SetVisible(false);
m_ToggleListEntryButton->SetEnabled(false);
toggleToggleEntryButton(false);
};

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just make these (private) member functions.

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Very good, will

}

// Unique_ptr so it gets GC'd
std::unique_ptr<BITMAP> newIconBm8Streched(create_bitmap_ex(8, maxSize, maxSize));

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use std::unqiue_ptr<BitmapDeleter, BITMAP> (BitmapDeleter is currently with FrameMan iirc) otherwise the bitmap isn't deallocated properly.

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This is new to me and im glad to learn this, i'll look into it and change this

@@ -14,9 +15,15 @@
#include "GUIButton.h"
#include "GUIListBox.h"

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missing <algorithm> and <cctype> include

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Huh! Maybe that got left in another commit, but doubting. It ran for me, will look at it!

std::string formattedStr = module->GetFriendlyName();
if (formattedStr == "") {
formattedStr = g_PresetMan.GetDataModuleName(moduleIndex);
transform(formattedStr.begin(), formattedStr.end(), formattedStr.begin(), ::tolower);

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explicit std::transform and std::tolower (below as well). pretty sure this shouldn't work without that actually.

if (selectedModuleIconBm->h == 0 || selectedModuleIconBm->w == 0) {
return;
}
float aspect = float(selectedModuleIconBm->w) / float(selectedModuleIconBm->h);

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bad practice, use static_cast please. this is just a horrendous way to write a c-style cast

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I just freestyle'd here to get it over with, i'll change 😁

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