ScenarioGUI redo - #269

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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ScenarioGUI redo - #269

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ScenarioGUI redo#269
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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

@Causeless

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScenarioGUI redo - #269

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ScenarioGUI redo#269
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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

@Causeless

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScenarioGUI redo - #269

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getcetc:ScenarioGUI-redo
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ScenarioGUI redo#269
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getcetc:ScenarioGUI-redo

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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

@Causeless

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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ScenarioGUI redo - #269

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getcetc wants to merge 3 commits into
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getcetc:ScenarioGUI-redo
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ScenarioGUI redo#269
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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

@Causeless

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScenarioGUI redo - #269

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ScenarioGUI redo#269
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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

@Causeless

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ScenarioGUI redo - #269

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ScenarioGUI redo#269
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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

@Causeless

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ScenarioGUI redo - #269

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ScenarioGUI redo#269
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8mb.video-5cA-bkvS6ASo.mp4

Sites that are sharing the same position are now grouped, and accordingly Missions.rte scene variants have been made to share the same position as their base variants. Variant selection is done by a contextually appearing dropdown menu.

Scene definitions in .inis now accept a VariantName field, dictating their naming in the variant selector dropdown.

/// @return A reference to the pathfinder for the given team.
PathFinder& GetPathFinder(Activity::Teams team);

// TODO

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TODOs :)

@Causeless

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Looks great, just needs a little cleanup! If you don't get around to it, I'll take a look at cleaning it up

@Causeless

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Fixup the TODOs then I'll be all ready for merging, code itself looks great

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