Vendored nlohmann/json - #282

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Madreag wants to merge 2 commits into
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Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
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Madreag:pr/vendor-nlohmann

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Vendored nlohmann/json - #282

Closed
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann
Closed

Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann

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@Madreag

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

@Causeless

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Vendored nlohmann/json - #282

Closed
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann
Closed

Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann

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@Madreag

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

@Causeless

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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@Madreag@Causeless
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Vendored nlohmann/json - #282

Closed
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann
Closed

Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann

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@Madreag

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

@Causeless

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Vendored nlohmann/json - #282

Closed
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann
Closed

Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann

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@Madreag

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

@Causeless

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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@Madreag@Causeless
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Vendored nlohmann/json - #282

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Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann
Closed

Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann

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@Madreag

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

@Causeless

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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@Madreag@Causeless
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Vendored nlohmann/json - #282

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Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann
Closed

Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann

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@Madreag

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

@Causeless

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Vendored nlohmann/json - #282

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Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann
Closed

Vendored nlohmann/json#282
Madreag wants to merge 2 commits into
cortex-command-community:developmentfrom
Madreag:pr/vendor-nlohmann

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Vendors the single-header nlohmann/json under external/sources/. Nothing uses it yet — it's the report format for the determinism test tooling later in this series.

nlohmann/json 3.12.0 (MIT, license included) is just the one json.hpp header, include-path only, nothing compiled. Wired into both build systems: a meson subproject and the include path in RTEA.vcxproj/.filters.

The second commit catches the changelog up — entries for #279, #280 and this vendor.

Built clean and boots with the full mod stack on Windows (MSBuild), Linux (meson) and macOS.

This is the first of the determinism series, split into small PRs to keep review easy. Next are the cross-platform stability fixes and the LuaJIT determinism build flags; it all builds up to a same-seed deterministic sim and the test harness that proves it — the groundwork for controller-synced multiplayer.

@Causeless

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Bit odd to have a PR specifically for adding an unused library. I think it makes more sense to have it functionally have a use before we merge this in.

@Madreag

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nothing uses it til the cccp-ctl determinism harness PR, so i'll just fold it into that one and close this out.

@MadreagMadreag closed this Jun 20, 2026
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