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Add direct link to latest release download file on downloads page #20

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@garethyr

No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
If it can't be automated, that's fine too, the overhead isn't a huge deal.

Also, when this is done, a few minor copy changes to match up

  1. I think instead of Project Releases we should call it Game Releases
  2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
  3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
       blocks
      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
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      btn.textContent = 'Copy';
      btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      Add direct link to latest release download file on downloads page · Issue #20 · cortex-command-community/Cortex-Command-Community.github.io · GitHub
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      Add direct link to latest release download file on downloads page #20

      Description

      @garethyr

      No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
      I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

      This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
      If it can't be automated, that's fine too, the overhead isn't a huge deal.

      Also, when this is done, a few minor copy changes to match up

      1. I think instead of Project Releases we should call it Game Releases
      2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
      3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add direct link to latest release download file on downloads page · Issue #20 · cortex-command-community/Cortex-Command-Community.github.io · GitHub
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          Add direct link to latest release download file on downloads page #20

          Description

          @garethyr

          No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
          I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

          This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
          If it can't be automated, that's fine too, the overhead isn't a huge deal.

          Also, when this is done, a few minor copy changes to match up

          1. I think instead of Project Releases we should call it Game Releases
          2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
          3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add direct link to latest release download file on downloads page · Issue #20 · cortex-command-community/Cortex-Command-Community.github.io · GitHub
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              Add direct link to latest release download file on downloads page #20

              Description

              @garethyr

              No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
              I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

              This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
              If it can't be automated, that's fine too, the overhead isn't a huge deal.

              Also, when this is done, a few minor copy changes to match up

              1. I think instead of Project Releases we should call it Game Releases
              2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
              3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Add direct link to latest release download file on downloads page · Issue #20 · cortex-command-community/Cortex-Command-Community.github.io · GitHub
                  Skip to content

                  Add direct link to latest release download file on downloads page #20

                  Description

                  @garethyr

                  No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
                  I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

                  This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
                  If it can't be automated, that's fine too, the overhead isn't a huge deal.

                  Also, when this is done, a few minor copy changes to match up

                  1. I think instead of Project Releases we should call it Game Releases
                  2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
                  3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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                  No one assigned

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                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add direct link to latest release download file on downloads page · Issue #20 · cortex-command-community/Cortex-Command-Community.github.io · GitHub
                      Skip to content

                      Add direct link to latest release download file on downloads page #20

                      Description

                      @garethyr

                      No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
                      I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

                      This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
                      If it can't be automated, that's fine too, the overhead isn't a huge deal.

                      Also, when this is done, a few minor copy changes to match up

                      1. I think instead of Project Releases we should call it Game Releases
                      2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
                      3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Add direct link to latest release download file on downloads page · Issue #20 · cortex-command-community/Cortex-Command-Community.github.io · GitHub
                          Skip to content

                          Add direct link to latest release download file on downloads page #20

                          Description

                          @garethyr

                          No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
                          I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

                          This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
                          If it can't be automated, that's fine too, the overhead isn't a huge deal.

                          Also, when this is done, a few minor copy changes to match up

                          1. I think instead of Project Releases we should call it Game Releases
                          2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
                          3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Add direct link to latest release download file on downloads page · Issue #20 · cortex-command-community/Cortex-Command-Community.github.io · GitHub
                              Skip to content

                              Add direct link to latest release download file on downloads page #20

                              Description

                              @garethyr

                              No matter what we do, people seem to have bizarre amounts of difficulty figuring out how to download the game.
                              I think a good solution to this would be to put a direct link to the latest release, front and centre on the download page. At the moment, this would be pre3.0 but obviously it'd have to be updated every time there's a new release.

                              This adds a bit of overhead, unfortunately, but maybe there's some way to automate it smartly or something, so it always gets the highest number tag (which'll then break after we're done with pre-releases). For what it's worth for this, the attached file will always have the same name, no version numbers there, so if you can get the appropriate tag, the rest is easy enough to do.
                              If it can't be automated, that's fine too, the overhead isn't a huge deal.

                              Also, when this is done, a few minor copy changes to match up

                              1. I think instead of Project Releases we should call it Game Releases
                              2. This link should go in some Latest Release section or button. Might be nice to have brief install instructions in this section ("Make sure you unzip the contained folder to somewhere new and not protected, i.e. not Program Files or your steam version of the game")
                              3. The existing releases section should be renamed/redescribed to release history, where people can download previous releases.

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