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Cosmic Crew: Galaxy

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Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game.

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4 stars

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var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - cosmiccrew/galaxy: Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game. · GitHub
Skip to content

Repository files navigation

Cosmic Crew: Galaxy

CIPagesRelease

Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game.

Topics

Resources

Stars

4 stars

Watchers

0 watching

Forks

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Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cosmiccrew/galaxy: Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game. · GitHub
Skip to content

Repository files navigation

Cosmic Crew: Galaxy

CIPagesRelease

Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game.

Topics

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cosmiccrew/galaxy: Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game. · GitHub
Skip to content

Repository files navigation

Cosmic Crew: Galaxy

CIPagesRelease

Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game.

Topics

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - cosmiccrew/galaxy: Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game. · GitHub
Skip to content

Repository files navigation

Cosmic Crew: Galaxy

CIPagesRelease

Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game.

Topics

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cosmiccrew/galaxy: Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game. · GitHub
Skip to content

Repository files navigation

Cosmic Crew: Galaxy

CIPagesRelease

Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game.

Topics

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cosmiccrew/galaxy: Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game. · GitHub
Skip to content

Repository files navigation

Cosmic Crew: Galaxy

CIPagesRelease

Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - cosmiccrew/galaxy: Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game. · GitHub
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Cosmic Crew: Galaxy

CIPagesRelease

Cosmic Crew: Galaxy is will be a 2d, class based gravity oriented fighting game inspired by the likes of Stick Fight: The Game, Super Mario Galaxy and Brawlhalla. NOTE: This project is in an early stage, and the gameplay or any other related content is subject to change, modification and overhaul.


Download & play

To run and play Cosmic Crew: Galaxy, there are a few options:

Releases

  1. By downloading either a specifc release or 'nightly version of the game from the github releases page
  2. Extracting the archive (if necessary)
  3. Running or opening the executable

From source

  1. Install rust at rustup.rs
  2. Clone the repo git clone https://github.com/cosmiccrew/galaxy.git
  3. cd galaxy
  4. cargo run (faster compiles, slower performance) or cargo run --release (increased runtime performance, but longer compile times)

Using WASM

  1. follow the from source instructions, skipping step 4
  2. cargo run --profile wasm --target wasm32-unknown-unknown, running with bevy's webgpu backend NOTE: (this uses RUSTFLAGS="--cfg=web_sys_unstable_apis" and wasm-server-runner to enable webgpu support - take a look at the wasm section of .cargo/recommended-config.toml for details)

Contributing

Any and all contributions are welcome! Pull requests are checked for cargo test, cargo clippy and cargo +nightly fmt. Note this project uses unstable cargo fmt settings, and requires installing and running cargo fmt on the nightly edition.

Before submitting a PR or issue, please run the following commands and follow their instructions:

  1. cargo clippy
  2. cargo +nightly fmt (requires install the "nightly" toolchain via rustup install nightly)

Dev builds

The development build by default has some runtime performance improvements enabled - however, to speed up compile times (namely using bevy's internal dynamic linking feature), a simple feature flag can be enabled:

cargo run --features fast_compile

NOTE: this will decrease runtime performance somewhat.

there is also option debug features and plugins to help with development that are enabled with the "debug" feature:

cargo run --features debug

You may want to create a cargo alias (like those found in .cargo/recommended-config.toml) to have a shorthand for these commands.


Credits

This project wouldn't be possible without the hard work and dedication put in by these various projects:

  • bevy - the game engine galaxy is built with, with an incredibly extensible design and countless helpful features
  • FishFolk: Jumpy - a 2d couch-shooter game built in bevy, serving as great inspiration that building a full game in bevy is possible
  • Deep-Fold's Pixel Planets - a set of shaders that create amazing 2d pixelated planets, of which shader's are extensively used in this game's planets

License

Licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

About

Cosmic Crew: Galaxy is a 2d, class based gravity oriented fighting game.

Topics

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages