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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

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C++ network library

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

About

C++ network library

Resources

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31 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

About

C++ network library

Resources

Stars

31 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

About

C++ network library

Resources

Stars

31 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

About

C++ network library

Resources

Stars

31 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

About

C++ network library

Resources

Stars

31 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

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C++ network library

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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lnetlib: C++ network library

lnetlib (or lightweight network library) is a small C++ network library with simple API for quick development network applications. This library is based on non-Boost Asio and has written on modern C++11.

lnetlib has next features:

  • multithreading server
  • stream abstraction over network
  • request/response model
  • optional encryption

Internal dependencies

  • Asio
  • lsignal

Introduction

DirectoryDescription
lnetlib/Core files of library
lnetlib/asio/Network subsystem
lnetlib/lsignal/Signal/slot subsystem
example/Example of using lnetlib
example/client/Client application
example/server/Server application

How to use

Just copy lnetlib directory in your project or create standalone static/dynamic library from it.

Library divided into two core classes - server and client. First of all, create instance of client or server class and connect your defined slots to necessary signals. If you want to use encryption you should init encryption options before client or server will be started. Also, you can setup desired thread policy (for server only). Finally, start listening (for server) or connect to server (for client).

Essential classes

connection

This class handle active connection between client and server. Although signals of this class routing through client/server class you can directly connect to them:

SignalDescription
closedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Method create_stream creates output network stream for target command and can accept response callback which will be called if you create response of this stream/command on the other peer.

ostream

Subclass of std::ostream. This is representation of output network stream. Method send sends data.

istream

Subclass of std::istream. This is representation of input network stream. Method create_response creates response output stream (see description of connection class).

encryption

Through this class you can set necessary encryption options:

OptionDescription
encryption methodEnable appropriate SSL protocol (SSLv2, SSLv2, etc)
CASet certificate authority
certificateSet PEM certificate
private keySet PEM private key
verify modeEnable peer verify mode (see ssl_verify_mode)
verify callbackSet callback for verificaton peer certificate
server

Server supports two thread policies:

Thread policyDescription
one_per_connectionEvery new connection creates new thread
fixed_countFixed thread count

Although lnetlib uses only one i/o service, which is shared between server threads, all network operations are asynchonous.

This class contains such signals:

SignalDescription
connectedEmit if new connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available
client

This class contains such signals:

SignalDescription
refusedEmit if server refused connection
connectedEmit if connection is established
disconnectedEmit if connection is closed
errorEmit if error is raised
receivedEmit if input data available

Example

This console application illustrates features of library lnetlib.

About

C++ network library

Resources

Stars

31 stars

Watchers

5 watching

Forks

Releases

Packages

Contributors

Languages