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[5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

Description

@marcusgaius

Description

When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

Steps to reproduce

  1. Generate a Craft plugin
  2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

Additional info

The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

Local modules would always work.
Yii2 Extensions (modules) would always work.

  • Craft version: 5.10.3
  • PHP version: 8.2
  • Database driver & version: MySQL 8.0.40
  • Plugins & versions:
    • CKEditor 5.6.1
    • CKE Shy 2.0.2
    • Code Field 5.0.2
    • Elements Panel 3.0.1
    • Navigation 3.0.22
    • Neo 5.5.8
    • SEOmatic 5.1.21
    • Table Maker 5.0.9

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      , 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
       blocks
      (function() {
      function addCopyButtons() {
      document.querySelectorAll('pre code').forEach(function(codeBlock) {
      if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
      codeBlock.parentElement.setAttribute('data-copy-added', 'true');
      var btn = document.createElement('button');
      btn.textContent = 'Copy';
      btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
      btn.onmouseover = function() { this.style.opacity = '1'; };
      btn.onmouseout = function() { this.style.opacity = '0.7'; };
      btn.onclick = function() {
      navigator.clipboard.writeText(codeBlock.textContent).then(function() {
      btn.textContent = 'Copied!';
      setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
      });
      };
      codeBlock.parentElement.style.position = 'relative';
      codeBlock.parentElement.appendChild(btn);
      });
      }
      addCopyButtons();
      // Re-run on dynamic content
      var observer = new MutationObserver(addCopyButtons);
      observer.observe(document.body, { childList: true, subtree: true });
      })();
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      [5.x]: Unable to load CKEditor plugins due to asset bundle namespace · Issue #592 · craftcms/ckeditor · GitHub
      Skip to content

      [5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

      Description

      @marcusgaius

      Description

      When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

      Steps to reproduce

      1. Generate a Craft plugin
      2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

      Additional info

      The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

      Local modules would always work.
      Yii2 Extensions (modules) would always work.

      • Craft version: 5.10.3
      • PHP version: 8.2
      • Database driver & version: MySQL 8.0.40
      • Plugins & versions:
        • CKEditor 5.6.1
        • CKE Shy 2.0.2
        • Code Field 5.0.2
        • Elements Panel 3.0.1
        • Navigation 3.0.22
        • Neo 5.5.8
        • SEOmatic 5.1.21
        • Table Maker 5.0.9

      Metadata

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      No one assigned

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        No type

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        No projects

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          No milestone

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          None yet

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          No branches or pull requests

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          , 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [5.x]: Unable to load CKEditor plugins due to asset bundle namespace · Issue #592 · craftcms/ckeditor · GitHub
          Skip to content

          [5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

          Description

          @marcusgaius

          Description

          When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

          Steps to reproduce

          1. Generate a Craft plugin
          2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

          Additional info

          The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

          Local modules would always work.
          Yii2 Extensions (modules) would always work.

          • Craft version: 5.10.3
          • PHP version: 8.2
          • Database driver & version: MySQL 8.0.40
          • Plugins & versions:
            • CKEditor 5.6.1
            • CKE Shy 2.0.2
            • Code Field 5.0.2
            • Elements Panel 3.0.1
            • Navigation 3.0.22
            • Neo 5.5.8
            • SEOmatic 5.1.21
            • Table Maker 5.0.9

          Metadata

          Metadata

          Assignees

          No one assigned

            Labels

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [5.x]: Unable to load CKEditor plugins due to asset bundle namespace · Issue #592 · craftcms/ckeditor · GitHub
              Skip to content

              [5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

              Description

              @marcusgaius

              Description

              When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

              Steps to reproduce

              1. Generate a Craft plugin
              2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

              Additional info

              The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

              Local modules would always work.
              Yii2 Extensions (modules) would always work.

              • Craft version: 5.10.3
              • PHP version: 8.2
              • Database driver & version: MySQL 8.0.40
              • Plugins & versions:
                • CKEditor 5.6.1
                • CKE Shy 2.0.2
                • Code Field 5.0.2
                • Elements Panel 3.0.1
                • Navigation 3.0.22
                • Neo 5.5.8
                • SEOmatic 5.1.21
                • Table Maker 5.0.9

              Metadata

              Metadata

              Assignees

              No one assigned

                Labels

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                No type

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                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

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                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' [5.x]: Unable to load CKEditor plugins due to asset bundle namespace · Issue #592 · craftcms/ckeditor · GitHub
                  Skip to content

                  [5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

                  Description

                  @marcusgaius

                  Description

                  When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

                  Steps to reproduce

                  1. Generate a Craft plugin
                  2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

                  Additional info

                  The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

                  Local modules would always work.
                  Yii2 Extensions (modules) would always work.

                  • Craft version: 5.10.3
                  • PHP version: 8.2
                  • Database driver & version: MySQL 8.0.40
                  • Plugins & versions:
                    • CKEditor 5.6.1
                    • CKE Shy 2.0.2
                    • Code Field 5.0.2
                    • Elements Panel 3.0.1
                    • Navigation 3.0.22
                    • Neo 5.5.8
                    • SEOmatic 5.1.21
                    • Table Maker 5.0.9

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [5.x]: Unable to load CKEditor plugins due to asset bundle namespace · Issue #592 · craftcms/ckeditor · GitHub
                      Skip to content

                      [5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

                      Description

                      @marcusgaius

                      Description

                      When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

                      Steps to reproduce

                      1. Generate a Craft plugin
                      2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

                      Additional info

                      The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

                      Local modules would always work.
                      Yii2 Extensions (modules) would always work.

                      • Craft version: 5.10.3
                      • PHP version: 8.2
                      • Database driver & version: MySQL 8.0.40
                      • Plugins & versions:
                        • CKEditor 5.6.1
                        • CKE Shy 2.0.2
                        • Code Field 5.0.2
                        • Elements Panel 3.0.1
                        • Navigation 3.0.22
                        • Neo 5.5.8
                        • SEOmatic 5.1.21
                        • Table Maker 5.0.9

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

                          Development

                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' [5.x]: Unable to load CKEditor plugins due to asset bundle namespace · Issue #592 · craftcms/ckeditor · GitHub
                          Skip to content

                          [5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

                          Description

                          @marcusgaius

                          Description

                          When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

                          Steps to reproduce

                          1. Generate a Craft plugin
                          2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

                          Additional info

                          The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

                          Local modules would always work.
                          Yii2 Extensions (modules) would always work.

                          • Craft version: 5.10.3
                          • PHP version: 8.2
                          • Database driver & version: MySQL 8.0.40
                          • Plugins & versions:
                            • CKEditor 5.6.1
                            • CKE Shy 2.0.2
                            • Code Field 5.0.2
                            • Elements Panel 3.0.1
                            • Navigation 3.0.22
                            • Neo 5.5.8
                            • SEOmatic 5.1.21
                            • Table Maker 5.0.9

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); [5.x]: Unable to load CKEditor plugins due to asset bundle namespace · Issue #592 · craftcms/ckeditor · GitHub
                              Skip to content

                              [5.x]: Unable to load CKEditor plugins due to asset bundle namespace #592

                              Description

                              @marcusgaius

                              Description

                              When trying to register an asset bundle extending craft\ckeditor\web\assets\BaseCkeditorPackageAsset, sometimes the bundle isn't properly loaded within craft\ckeditor\web\assets\BaseCkeditorPackageAsset::$ckeditorPackages. When trying to register an identical asset bundle where the only change is the namespace, the package is registered properly. The package is also successfully registered if the body of the craft\ckeditor\Plugin::init() method is placed within the Craft::$app->onInit() callback.

                              Steps to reproduce

                              1. Generate a Craft plugin
                              2. Register a BaseCkeditorPackageAsset asset bundle with Ckeditor with varying root namespace.

                              Additional info

                              The packages should end up being registered depending on the namespace of the PHP package. While debugging, the plugins with namespace beginning in A/B/C would work, while the Plugins with namespaces beginning in D/E/F/... wouldn't work.

                              Local modules would always work.
                              Yii2 Extensions (modules) would always work.

                              • Craft version: 5.10.3
                              • PHP version: 8.2
                              • Database driver & version: MySQL 8.0.40
                              • Plugins & versions:
                                • CKEditor 5.6.1
                                • CKE Shy 2.0.2
                                • Code Field 5.0.2
                                • Elements Panel 3.0.1
                                • Navigation 3.0.22
                                • Neo 5.5.8
                                • SEOmatic 5.1.21
                                • Table Maker 5.0.9

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions