Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

runtime

CustomRealms Logo

This is a Bukkit plugin, written in Java, that can execute CustomRealms plugins that are written in JavaScript.

This project implements a JavaScript runtime for running CustomRealms plugins on a Minecraft server. If you're just trying to build a Minecraft plugin using JavaScript, check out github.com/customrealms/core.

How it works

When this plugin is run on a Bukkit-compatible Minecraft server, the plugin launches a V8 JavaScript runtime. Then, it fills that runtime with several globals that allow the JavaScript code to interact with the Minecraft game. Then, finally, it executes the JavaScript code for the CustomRealms plugin.

JavaScript runtime globals

The JavaScript runtime is populated with several globals. The most basic are console.log, setTimeout, and a few other related ones. However, the most interesting are related to Minecraft itself.

A few notable globals that are specific to CustomRealms are Java.resolve, BukkitEvents, and BukkitCommands.

The full declaration file for JavaScript globals in CustomRealms is found here.

How does this project relate to customrealms/core?

This is a Java project that allows you to run JavaScript plugins on a Minecraft server. It implements some bare-bones JavaScript functions, but that's all.

On the other hand, customrealms/core is a JavaScript library that picks up where this project leaves off, to make it much easier to build Minecraft plugins. It basically just provides some developer-friendly utilities.

You can create CustomRealms plugins without customrealms/core, but you'll find it's much more tedious.

Contributing

We need your help to solve bugs, implement new features, and optimize the entire system. If you want to help, please join our Discord and/or check out the Issues tab.

About

A JavaScript runtime for Minecraft server plugins

Topics

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Used by

Contributors

Languages