Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to...🚀 What to do
Download GDevelop to make gamesGo to GDevelop website to download the app!
Contribute to the editorDownload Node.js and follow this README.
Create/improve an extensionDownload Node.js and follow this README.
Help to translate GDevelopGo on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directoryℹ️ Description
CoreGDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJSThe game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.jsBindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDEThe game editor, written in JavaScript with React, Electron and PixiJS.
ExtensionsExtensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build statusFast tests statusAll tests statusWindows Build statushttps://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Links

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

About

🎮 Open-source, cross-platform game engine designed to be used by everyone.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages