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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - cyraid/MultirunForGodot4: Godot plugin that allows to start multiple game instances at once. · GitHub
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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

Resources

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0 stars

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cyraid/MultirunForGodot4: Godot plugin that allows to start multiple game instances at once. · GitHub
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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

Resources

Stars

0 stars

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0 watching

Forks

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Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cyraid/MultirunForGodot4: Godot plugin that allows to start multiple game instances at once. · GitHub
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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - cyraid/MultirunForGodot4: Godot plugin that allows to start multiple game instances at once. · GitHub
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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cyraid/MultirunForGodot4: Godot plugin that allows to start multiple game instances at once. · GitHub
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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - cyraid/MultirunForGodot4: Godot plugin that allows to start multiple game instances at once. · GitHub
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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - cyraid/MultirunForGodot4: Godot plugin that allows to start multiple game instances at once. · GitHub
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Multirun

Multirun allows starting multiple game instances at once.

The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.

How to use

  1. Add the plugin to your project and enable it.
  2. Configure the plugin in Project Settings. The settings are located under Debug → Multirun.
  3. Run the script by clicking the multirun button on the top right corner of Godot editor, or press F4 on keyboard.

Extra: next to the multirun button there is also a new folder button that opens the "user://" path when clicked.

Screenshot

Settings

Under the Project Settings there is a new category Debug → Multirun with the following parameters:

  • Number of Windows - the total number of windows it opens.
  • Add Custom Args - when checked, it will add the user defined command line arguments to the opened game instances.
  • Window Args - An array of arguments sent to each window in order of definition.

Screenshot

Additional Information

Finding problems in the code, open a ticket on GitHub.

About

Godot plugin that allows to start multiple game instances at once.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages