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Joshua Estes edited this page Oct 4, 2017 · 1 revision

Queue

All Queues share a common interface that allows you to use any queue type the exact same. Some queues have specific ways they do things, and those are documented in those sections. For this page, it's just going to be generic and not specific to any queue.

API

Each queue uses the same API.

getName()

The name of the queue can be retrieved with this method. Names are used internally to your app and should be unique.

$name = $queue->getName();

publish($message)

A $message can be either an object that implements a MessageInterface or one of the support Message Body types (array, string, object).

$queue->publish(['key' => $value]);
$queue->publish('Hello World');
$message = newMessage();
$message->setBody('Hello World');
$queue->publish($message);

receive()

Receive a message out of the queue to be processed. If no messages are in the queue, this will return null.

// @var \Dspacelabs\Component\Queue\MessageInterface|null $message$message = $queue->receive();

Another way to receive message is to use a loop.

while ($message = $queue->receive()) {
// ... process message ...
}

delete(MessageInterface $message)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
queue · dSpaceLabs/Queue Wiki · GitHub
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Joshua Estes edited this page Oct 4, 2017 · 1 revision

Queue

All Queues share a common interface that allows you to use any queue type the exact same. Some queues have specific ways they do things, and those are documented in those sections. For this page, it's just going to be generic and not specific to any queue.

API

Each queue uses the same API.

getName()

The name of the queue can be retrieved with this method. Names are used internally to your app and should be unique.

$name = $queue->getName();

publish($message)

A $message can be either an object that implements a MessageInterface or one of the support Message Body types (array, string, object).

$queue->publish(['key' => $value]);
$queue->publish('Hello World');
$message = newMessage();
$message->setBody('Hello World');
$queue->publish($message);

receive()

Receive a message out of the queue to be processed. If no messages are in the queue, this will return null.

// @var \Dspacelabs\Component\Queue\MessageInterface|null $message$message = $queue->receive();

Another way to receive message is to use a loop.

while ($message = $queue->receive()) {
// ... process message ...
}

delete(MessageInterface $message)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' queue · dSpaceLabs/Queue Wiki · GitHub
Skip to content
Joshua Estes edited this page Oct 4, 2017 · 1 revision

Queue

All Queues share a common interface that allows you to use any queue type the exact same. Some queues have specific ways they do things, and those are documented in those sections. For this page, it's just going to be generic and not specific to any queue.

API

Each queue uses the same API.

getName()

The name of the queue can be retrieved with this method. Names are used internally to your app and should be unique.

$name = $queue->getName();

publish($message)

A $message can be either an object that implements a MessageInterface or one of the support Message Body types (array, string, object).

$queue->publish(['key' => $value]);
$queue->publish('Hello World');
$message = newMessage();
$message->setBody('Hello World');
$queue->publish($message);

receive()

Receive a message out of the queue to be processed. If no messages are in the queue, this will return null.

// @var \Dspacelabs\Component\Queue\MessageInterface|null $message$message = $queue->receive();

Another way to receive message is to use a loop.

while ($message = $queue->receive()) {
// ... process message ...
}

delete(MessageInterface $message)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' queue · dSpaceLabs/Queue Wiki · GitHub
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Joshua Estes edited this page Oct 4, 2017 · 1 revision

Queue

All Queues share a common interface that allows you to use any queue type the exact same. Some queues have specific ways they do things, and those are documented in those sections. For this page, it's just going to be generic and not specific to any queue.

API

Each queue uses the same API.

getName()

The name of the queue can be retrieved with this method. Names are used internally to your app and should be unique.

$name = $queue->getName();

publish($message)

A $message can be either an object that implements a MessageInterface or one of the support Message Body types (array, string, object).

$queue->publish(['key' => $value]);
$queue->publish('Hello World');
$message = newMessage();
$message->setBody('Hello World');
$queue->publish($message);

receive()

Receive a message out of the queue to be processed. If no messages are in the queue, this will return null.

// @var \Dspacelabs\Component\Queue\MessageInterface|null $message$message = $queue->receive();

Another way to receive message is to use a loop.

while ($message = $queue->receive()) {
// ... process message ...
}

delete(MessageInterface $message)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' queue · dSpaceLabs/Queue Wiki · GitHub
Skip to content
Joshua Estes edited this page Oct 4, 2017 · 1 revision

Queue

All Queues share a common interface that allows you to use any queue type the exact same. Some queues have specific ways they do things, and those are documented in those sections. For this page, it's just going to be generic and not specific to any queue.

API

Each queue uses the same API.

getName()

The name of the queue can be retrieved with this method. Names are used internally to your app and should be unique.

$name = $queue->getName();

publish($message)

A $message can be either an object that implements a MessageInterface or one of the support Message Body types (array, string, object).

$queue->publish(['key' => $value]);
$queue->publish('Hello World');
$message = newMessage();
$message->setBody('Hello World');
$queue->publish($message);

receive()

Receive a message out of the queue to be processed. If no messages are in the queue, this will return null.

// @var \Dspacelabs\Component\Queue\MessageInterface|null $message$message = $queue->receive();

Another way to receive message is to use a loop.

while ($message = $queue->receive()) {
// ... process message ...
}

delete(MessageInterface $message)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' queue · dSpaceLabs/Queue Wiki · GitHub
Skip to content
Joshua Estes edited this page Oct 4, 2017 · 1 revision

Queue

All Queues share a common interface that allows you to use any queue type the exact same. Some queues have specific ways they do things, and those are documented in those sections. For this page, it's just going to be generic and not specific to any queue.

API

Each queue uses the same API.

getName()

The name of the queue can be retrieved with this method. Names are used internally to your app and should be unique.

$name = $queue->getName();

publish($message)

A $message can be either an object that implements a MessageInterface or one of the support Message Body types (array, string, object).

$queue->publish(['key' => $value]);
$queue->publish('Hello World');
$message = newMessage();
$message->setBody('Hello World');
$queue->publish($message);

receive()

Receive a message out of the queue to be processed. If no messages are in the queue, this will return null.

// @var \Dspacelabs\Component\Queue\MessageInterface|null $message$message = $queue->receive();

Another way to receive message is to use a loop.

while ($message = $queue->receive()) {
// ... process message ...
}

delete(MessageInterface $message)

Clone this wiki locally

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); queue · dSpaceLabs/Queue Wiki · GitHub
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Joshua Estes edited this page Oct 4, 2017 · 1 revision

Queue

All Queues share a common interface that allows you to use any queue type the exact same. Some queues have specific ways they do things, and those are documented in those sections. For this page, it's just going to be generic and not specific to any queue.

API

Each queue uses the same API.

getName()

The name of the queue can be retrieved with this method. Names are used internally to your app and should be unique.

$name = $queue->getName();

publish($message)

A $message can be either an object that implements a MessageInterface or one of the support Message Body types (array, string, object).

$queue->publish(['key' => $value]);
$queue->publish('Hello World');
$message = newMessage();
$message->setBody('Hello World');
$queue->publish($message);

receive()

Receive a message out of the queue to be processed. If no messages are in the queue, this will return null.

// @var \Dspacelabs\Component\Queue\MessageInterface|null $message$message = $queue->receive();

Another way to receive message is to use a loop.

while ($message = $queue->receive()) {
// ... process message ...
}

delete(MessageInterface $message)

Clone this wiki locally