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My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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4 Commits

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NameName
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My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

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4 Commits

Folders and files

NameName
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Last commit date

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My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

4 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Latest commit

History

4 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

4 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

History

4 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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My portfolio is now hosted at my website @ dfitzgerald.net.

Portfolio

Listed below is a just a small slice of projects I have completed as part of my Computer Science degree at Memorial University of Newfoundland. For a list of courses I have completed during my degree that are 3rd year and beyond please click this link.

COMP4768: Software Development for Mobile Devices

Video

App demo

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • Dart
  • Flutter
  • Firebase Cloud Firestore
  • Firebase Cloud Storage
  • Firebase Cloud Messaging
  • Firebase Functions (Node.JS)
  • Stripe (Payment system)

Brief Description

As a group of 4 we created a mobile app that connects service providers (primarily targeted towards those providing services around the home) and customers. Using the app service providers may create listings that the app will then show to users registered as clients. Clients may book an appoinment with a service provider and pay for the service. Once the user has picked a date and time, provided their address, and paid for an appointment they then have the ability to message the service provider. Users receive real time notifications of messages even when the app is open using Firebase Cloud Messaging.

COMP4300: Introduction to Game Programming - Group Project

Video

Game trailer

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • SFML
  • IMGUI

Brief Description

As a group of 4 we created a top-down single player space retro themed game using C++, SFML, and ImGUI. The game followed the ECS (entity component system) architecture. We implemented a parallax background that moved as the player moved, various enemy AI including that attacks when a player is in sight or applies a status effect preventing the player from moving if the player is within a configurable radius, gravity tiles and a level editor.

COMP4303: Aritificial Inteligence in Video Games

Video

(Click the image to watch on YouTube)

IMAGE ALT TEXT

Technologies

  • C++
  • BWAPI

Brief Description

As a group of two we developed a Starcraft AI in C++ using the BWAPI libary.

Features:

  • Gathering in game resources.
  • Completion build orders.
  • Scout out the enemy position.
  • Defend the AI's main base and expansion base.
  • Expand to a new location once a condition is met.
  • Attack the enemy's base once a condition is met.

About

Checkout the README file for a list of projects I have created both personal and during my CS degree.

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