Repository files navigation

starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

About

A self-made wallpaper engine which turns your windows wallpaper into a moving background.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

About

A self-made wallpaper engine which turns your windows wallpaper into a moving background.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

About

A self-made wallpaper engine which turns your windows wallpaper into a moving background.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

About

A self-made wallpaper engine which turns your windows wallpaper into a moving background.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

About

A self-made wallpaper engine which turns your windows wallpaper into a moving background.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

About

A self-made wallpaper engine which turns your windows wallpaper into a moving background.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

About

A self-made wallpaper engine which turns your windows wallpaper into a moving background.

Topics

Resources

Stars

26 stars

Watchers

4 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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starBackground

This project is a very basic implementation of a wallpaper engine and is currently in development. The current functionality is to make a star looking animation which can be seen below or to load your own video files (see more details below).

Alt textAlt text

This youtube video will go through how it works and what the next steps are (currently a bit outdated).

The project was made in C++ using SDL2 and FFMPEG.

People who want to contribute can now also make edits to the ideas file if they have any ideas for updates or open an issue

Usage

Assuming all required DLLs are available the program now has updated functionality. You can run the program with default settings or by additional command lines (UI and monitor "detection" is still in progress).

-w, --width: specifies the width of the window. default is 1920
-h, --height: specifies the height of the window. default is 1080
--stars: specifies the number of stars. default is 300
--video: specfies file path to a video file. (NOTE: if video is used this overrides the "star" setting).

Examples:
./starBG.exe -w 1920 -h 1080 --video ./video.mp4
./starBG.exe -w 1920 -h 1080 --stars 1000
./starBG.exe

Compilation

To simplify development on windows, MSYS2 has been used in order to compile this project. The following are required:

  • MSYS2
  • MinGW64pacman -S mingw-w64-x86_64-toolchain
  • SDL2pacman -S mingw-w64-x86_64-SDL2 (pacman -S mingw-w64-x86_64-SDL2_image)
  • FFMPEGpacman -S mingw-w64-x86_64-ffmpeg
  • makepacman -S make

When all dependencies have been installed, run make in the root folder. The executable should then be in the debug folder.

Required DLLs

As per #10 I realized I should mention the required DLLs for running the executable on windows. To run the application you need:

  • SDL2.dll
  • avcodec-60.dll
  • avdevice-60.dll
  • avfilter-9.dll
  • avformat-60.dll
  • avutil-58.dll
  • libgcc_s_seh-1.dll
  • libstdc++-6.dll
  • libwinpthread-1.dll
  • postproc-57.dll
  • swresample-4.dll
  • swscale-7.dll

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A self-made wallpaper engine which turns your windows wallpaper into a moving background.

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