Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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Fix relaying of governance objects when collaterals are not fully confirmed#3018
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codablock:pr_fix_govobj_relay

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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codablock:pr_fix_govobj_relay
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Fix relaying of governance objects when collaterals are not fully confirmed#3018
codablock wants to merge 2 commits into
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codablock:pr_fix_govobj_relay

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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codablock wants to merge 2 commits into
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codablock:pr_fix_govobj_relay
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Fix relaying of governance objects when collaterals are not fully confirmed#3018
codablock wants to merge 2 commits into
dashpay:developfrom
codablock:pr_fix_govobj_relay

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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@codablock@UdjinM6
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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codablock wants to merge 2 commits into
dashpay:developfrom
codablock:pr_fix_govobj_relay
Closed

Fix relaying of governance objects when collaterals are not fully confirmed#3018
codablock wants to merge 2 commits into
dashpay:developfrom
codablock:pr_fix_govobj_relay

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@codablock

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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Author

As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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@codablock@UdjinM6
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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codablock wants to merge 2 commits into
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codablock:pr_fix_govobj_relay
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Fix relaying of governance objects when collaterals are not fully confirmed#3018
codablock wants to merge 2 commits into
dashpay:developfrom
codablock:pr_fix_govobj_relay

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@codablock

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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@codablock@UdjinM6
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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Fix relaying of governance objects when collaterals are not fully confirmed#3018
codablock wants to merge 2 commits into
dashpay:developfrom
codablock:pr_fix_govobj_relay

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@codablock

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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Author

As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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@codablock@UdjinM6
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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Fix relaying of governance objects when collaterals are not fully confirmed#3018
codablock wants to merge 2 commits into
dashpay:developfrom
codablock:pr_fix_govobj_relay

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@codablock

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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Author

As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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@codablock@UdjinM6
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Fix relaying of governance objects when collaterals are not fully confirmed - #3018

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codablock wants to merge 2 commits into
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codablock:pr_fix_govobj_relay
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Fix relaying of governance objects when collaterals are not fully confirmed#3018
codablock wants to merge 2 commits into
dashpay:developfrom
codablock:pr_fix_govobj_relay

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See commit messages. We might need to backport this to 0.14.0.x, but I'm not 100% sure about it. The current behavior on mainnet should be that governance objects are simply not relayed until the collateral is fully confirmed. There is however a small chance of nodes getting banned by other nodes when they try to relay an object before the first on-chain confirmation, but IMHO the chance is pretty small and it's also not usable for an attack (as it would be quite expensive due to burning of 5 Dash).

A bug in CGovernanceObject::IsCollateralValid caused governance objects
to be rejected when the collateral was IS locked and not fully confirmed
on-chain. The intention was to actually accept such objects and relay them.
This changes IsCollateralValid to accept such collaterals but also gives
the caller the required info to postpone relaying of such objects for older
peers.
And postpone relaying to older peers until the object's collateral is fully
confirmed.
@codablock

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Author

As discussed in Slack, we should better completely remove support for InstantSend for gobject collaterals. This is not used often enough to justify the complexity.

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