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A Brilliant Animator.
Morpheus lets you "tween anything" in parallel on multiple elements; from colors to integers of any unit (px, em, %, etc), with easing transitions and bezier curves, including CSS3 transforms (roate, scale, skew, & translate) -- all in a single high-performant loop utilizing the CPU-friendly requestAnimationFrame standard.
It looks like this:
varanim=morpheus(elements,{// CSSleft: -50,top: 100,width: '+=50',height: '-=50px',fontSize: '30px',color: '#f00',transform: 'rotate(30deg) scale(+=3)',"background-color": '#f00'// API,duration: 500,easing: easings.easeOut,bezier: [[100,200],[200,100]],complete: function(){console.log('done')}})// stop an animationanim.stop()// jump to the end of an animation and run 'complete' callbackanim.stop(true)morpheus.tween(1000,function(position){// do stuff with position...// like for example, use bezier curve points :)varxy=morpheus.bezier([[startX,startY],<[ncontrolpoints]>, [endX, endY]], position)
},function(){console.log('done')},easings.bounce,100,// start300// end)/** * morpheus: * @param element(s): HTMLElement(s) * @param options: mixed bag between CSS Style properties & animation options * - {n} CSS properties|values * - value can be strings, integers, * - or callback function that receives element to be animated. method must return value to be tweened * - relative animations start with += or -= followed by integer * - duration: time in ms - defaults to 1000(ms) * - easing: a transition method - defaults to an 'easeOut' algorithm * - complete: a callback method for when all elements have finished * - bezier: array of arrays containing x|y coordinates that define the bezier points. defaults to none * - this may also be a function that receives element to be animated. it must return a value * @return animation instance */See the live examples
For those who run web services that support languages spanning from LTR to RTL, you can use the drop-in plugin filed called rtltr.js found in the src directory which will automatically mirror all animations without having to change your implementation. It's pretty rad.
Grade A & C Browsers according to Yahoo's Graded Browser Support. CSS3 transforms are only supported in browsers that support the transform specification.
Got Ender? No? Get it.
$ npm install ender -g
Add Morpheus to your existing Ender build
$ ender add morpheus
Write code like a boss:
$('#content .boosh').animate({left: 911,complete: function(){console.log('boosh')}})rgb, or hex, and not a named color (like red, or orange) -- that is unless you want to write code to map the [color conversion](http://www.w3schools.com/css/css_colornames.asp) yourself.
Therefore, at minimum, you need to set a color before animating.
element.style.color='#ff0';morpheus(element,{color: '#000'})With Bonzo installed in Ender.
$('div.things').css('color','#ff0').animate({color: '#000'})em, pt, or %, like-wise to color animation, you must set the size ahead of time before animating:
$('div.intro').css({fontSize: '2em',width: '50%'}).animate({fontSize: '+=1.5em',width: '100%'})You also get two other fancy fading hooks
$('p').fadeIn(250,function(){console.log('complete')})$('p').fadeOut(500,function(){console.log('complete')})morpheus.transform provides a shortcut to the correct style property for the browser (webkitTransform, MozTransform, etc). Like animating on units or color, you must set the property ahead of time before animating:
element.style[morpheus.transform]='rotate(30deg) scale(1)'morpheus(element,{transform: 'rotate(0deg) scale(+=3)'})require('morpheus.js',function(morpheus){morpheus(elements,config)})orasusualwithendervarmorpheus=require('morpheus')If you're looking to contribute. Add your changes to src/morpheus.js Then run the following
npm install .
make
open tests/tests.htmlMorpheus (c) Dustin Diaz 2011 - License MIT
Happy Morphing!