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ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

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36 stars

Watchers

10 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

Resources

Stars

36 stars

Watchers

10 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

Resources

Stars

36 stars

Watchers

10 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

Resources

Stars

36 stars

Watchers

10 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

Resources

Stars

36 stars

Watchers

10 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

Resources

Stars

36 stars

Watchers

10 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

Resources

Stars

36 stars

Watchers

10 watching

Forks

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ModnationServerEmu

A server emu for ModNation Racers

BombServer - Emulates the BombProof matchmaking server that is used by the game, this may work with LBPK without modifcation (though untested)

TODO:

  • Connect to directory service
  • Get a list of services to connect to
  • Connect to all the initially required services successfully
  • Request a game list from gamebrowser
  • Attempt to join a game given by gamebrowser
  • Can match up with other players in modspot
  • Online races can be hosted
  • Other services are implemented. For example, stats, playgroup etc

ModnationServer - Emulates the core HTTP server that stores creations and user stats

TODO:

  • Initial connection, get policy
  • Successful login
  • Fetch announcements etc
  • Fetch user creations
  • Implement creation upload, download and searching
  • Time attack ghosts, leaderboards
  • Implement other features, messaging etc

Emulation of the BombProof system is slow because of lack of documentation and packet logs (They're all SSL encrypted). All work so far on the matchmaking server has been done via reverse engineering the game executable (And as such progress on this will be SLOW)

About

A server emu for ModNation Racers

Resources

Stars

36 stars

Watchers

10 watching

Forks

Used by

Contributors

Languages