Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

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0 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Animated GUI

build

Minecraft's menus are instant. Items teleport between slots, the hotbar selector snaps from one slot to the next, chat messages pop in, the creative inventory scrolls a whole page at a time, and screens blink open and shut. Animated GUI replaces all of that with smooth, framerate-independent motion — and lets you tune the style, speed and easing curve of every single one from a flat, Sodium-inspired settings screen.

Fabric · Minecraft 26.1.2 · client-side only · by dev-limucc

Animated menu open/closeAnimated inventoryItems gliding between slots


Features

AnimationWhat it does
ChatNew messages slide up from below and the older lines glide up with them, instead of hard-popping.
Item moveWhen a stack moves between slots (shift-click / quick-move, sorting, transfers), the icon glides from its old slot to the new one instead of teleporting. Stack-merges fly a ghost in and leave the existing stack put.
Creative scrollThe creative inventory's row-at-a-time "paging" is replaced with a true pixel-smooth slide — the slot grid and the items scroll together, by wheel or by dragging the scrollbar.
HotbarThe selection box slides between hotbar slots instead of snapping (and snaps cleanly on the 8↔0 wrap). Optional motion-blur trail.
Menu open / closeInventories, the pause menu and other screens scale or slide in when opened — and, thanks to a deferred close, animate out when closed too. The 3D inventory player model animates along with the panel.
Menu navigation"Back"/"Done" between menus animates the old screen out before the new one animates in.
Recipe bookThe recipe-book side panel slides in/out and the inventory glides aside to make room (instead of teleporting); paging recipes slides the grid.

Every feature has its own enable toggle, duration (ms) and easing curve; screens additionally pick a movement style. There's a master switch to freeze everything back to vanilla in one click.

Easing curves

Linear · Smooth (sine) · Ease-out · Ease-in · Ease-in-out · Overshoot (back) · Elastic · Bounce

Pick Overshoot or Elastic on Menu open with the Scale style for a satisfying pop.

Screen styles

Scale · Slide up · Slide down · Slide left · Slide right


Settings

Open the ModMenu mod list → Animated GUI → cog. Everything is hit-tested and drawn by hand in the Limucc flat UI style (dark translucent panel, accent-blue hover). Settings are saved to config/animatedgui.json.

{
"masterEnabled": true,
"chat": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"items": { "enabled": true, "durationMs": 200, "easing": "EASE_OUT" },
"creativeScroll":{ "enabled": true, "durationMs": 220, "easing": "EASE_OUT" },
"hotbar": { "enabled": true, "durationMs": 150, "easing": "EASE_OUT" },
"screenOpen": { "enabled": true, "durationMs": 220, "easing": "EASE_OUT", "style": "SCALE" },
"screenClose": { "enabled": true, "durationMs": 180, "easing": "EASE_IN", "style": "SCALE" },
"hotbarTrail": false
}

Recipe-book panel / inventory-shift / page-turn animations follow the Menu open setting.


How it works

All motion is driven by wall-clock time (so it's smooth at any framerate) and routed through a single retargetable Tween: when a target changes mid-animation the curve re-anchors at the current value, so nothing ever jumps.

The animations hook MC 26.1.2's deferred GuiGraphicsExtractor / extractRenderState render pipeline via Mixin:

  • Chat — translate the chat pose down by the just-added line(s) and ease back to 0.
  • Hotbar — recover the per-slot base from the selection sprite's x and re-place it with an eased "animated slot".
  • Creative — keep a display scroll value that eases toward scrollOffs and re-issue scrollTo each frame.
  • Items — diff the container's slots each frame, pair an emptied "source" with a filled "destination" of the same item, and offset the destination icon back toward the source.
  • Screens — start an open timer on Screen.added(), wrap the content render with a scale/slide pose transform, and defersetScreen(null) so the outgoing screen survives long enough to animate out.

Note:Item move and Menu close are best-effort by nature (stacking/crafting read as moves, which looks natural; close is deferred by a few frames). All animations degrade gracefully to vanilla if disabled.


Building

Requires JDK 25.

./gradlew build
# -> build/libs/animated-gui-1.0.0.jar

Drop the jar (plus Fabric API and, for the settings screen, ModMenu) into your mods/ folder.


Reusable UI style library

The flat, animated look this mod uses is documented as a standalone, copy-paste-ready style library in STYLE.md — palette, the Easing/Tween motion engine, the FlatButton / ToggleSwitch widget kit, the screen skeleton, and the screen-transition system. Lift any of it into another Fabric mod; the core pieces are self-contained. (AGENTS.md is the short entry pointer for AI coding assistants.)


License

MIT © dev-limucc — reuse freely.

About

Smooth, fully customizable animations for Minecraft's instant GUI (Fabric 26.1.2): animated chat, gliding item slots, smooth creative scroll, sliding hotbar selector, and menu open/close transitions.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages