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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

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Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

About

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

Topics

Resources

Stars

211 stars

Watchers

14 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

About

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

Topics

Resources

Stars

211 stars

Watchers

14 watching

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Sponsor this project

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

About

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

Topics

Resources

Stars

211 stars

Watchers

14 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

About

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

Topics

Resources

Stars

211 stars

Watchers

14 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

About

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

Topics

Resources

Stars

211 stars

Watchers

14 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

About

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

Topics

Resources

Stars

211 stars

Watchers

14 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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citro2d

( ͡° ͜ʖ ͡°)

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU.

This library contains optimized routines that allow 3DS homebrew developers to develop applications that take full advantage of the GPU to draw 2D graphics. The routines in this library have been carefully designed and optimized for the purpose of removing bottlenecks and allowing higher GPU throughput.

citro2d uses citro3d under the hood to talk to the GPU. It is possible to use citro2d on its own, or use it alongside citro3d to draw mixed 2D and 3D content.

Features:

  • Lightweight and straightforward API
  • Full doxygen documentation
  • Drawing on any surface (C3D_RenderTarget)
  • Drawing images and sprites (the latter contain state whereas the former don't)
  • Drawing text using the system font
  • Spritesheet/texture atlas support using tex3ds
  • Scaling, flipping, rotation
  • Drawing untextured triangles and rectangles
  • Per-vertex tinting with configurable blend factor (additive color blending with user specified colors)
  • Flexible and configurable gradients
  • Full-screen fade-out/fade-in transitions (to any color)
  • Concurrent usage of citro2d and citro3d

About

Library for drawing 2D graphics using the Nintendo 3DS's PICA200 GPU

Topics

Resources

Stars

211 stars

Watchers

14 watching

Forks

Releases

Sponsor this project

Packages

Contributors

Languages