Disallow DVLE-Specific Directives When Using .nodvle #32

Description

@Wyatt-James

Bug Report

What's the issue you encountered?

Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

Affected directives include:

  • all .const directives
  • all .set directives
  • .entry

How can the issue be reproduced?

Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

Environment?

  • What host OS are you using?
    • Win10 x64 with Ubuntu LTS 18.04 under WSL2
  • Official release or unofficial/self-compiled build:
    • Official Release

Additional context?

According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

The same applies to the .set directives, which are also only ever executed in files with DVLEs.

The .entry directive, while harmless, has no function within a .nodvle file.

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Disallow DVLE-Specific Directives When Using .nodvle #32

      Description

      @Wyatt-James

      Bug Report

      What's the issue you encountered?

      Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

      Affected directives include:

      • all .const directives
      • all .set directives
      • .entry

      How can the issue be reproduced?

      Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

      Environment?

      • What host OS are you using?
        • Win10 x64 with Ubuntu LTS 18.04 under WSL2
      • Official release or unofficial/self-compiled build:
        • Official Release

      Additional context?

      According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

      The same applies to the .set directives, which are also only ever executed in files with DVLEs.

      The .entry directive, while harmless, has no function within a .nodvle file.

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Disallow DVLE-Specific Directives When Using .nodvle #32

          Description

          @Wyatt-James

          Bug Report

          What's the issue you encountered?

          Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

          Affected directives include:

          • all .const directives
          • all .set directives
          • .entry

          How can the issue be reproduced?

          Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

          Environment?

          • What host OS are you using?
            • Win10 x64 with Ubuntu LTS 18.04 under WSL2
          • Official release or unofficial/self-compiled build:
            • Official Release

          Additional context?

          According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

          The same applies to the .set directives, which are also only ever executed in files with DVLEs.

          The .entry directive, while harmless, has no function within a .nodvle file.

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              None yet

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              No branches or pull requests

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Disallow DVLE-Specific Directives When Using .nodvle #32

              Description

              @Wyatt-James

              Bug Report

              What's the issue you encountered?

              Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

              Affected directives include:

              • all .const directives
              • all .set directives
              • .entry

              How can the issue be reproduced?

              Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

              Environment?

              • What host OS are you using?
                • Win10 x64 with Ubuntu LTS 18.04 under WSL2
              • Official release or unofficial/self-compiled build:
                • Official Release

              Additional context?

              According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

              The same applies to the .set directives, which are also only ever executed in files with DVLEs.

              The .entry directive, while harmless, has no function within a .nodvle file.

              Metadata

              Metadata

              Assignees

              No one assigned

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                No labels
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                No type

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                No projects

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                  No milestone

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                  None yet

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                  No branches or pull requests

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                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Disallow DVLE-Specific Directives When Using .nodvle #32

                  Description

                  @Wyatt-James

                  Bug Report

                  What's the issue you encountered?

                  Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

                  Affected directives include:

                  • all .const directives
                  • all .set directives
                  • .entry

                  How can the issue be reproduced?

                  Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

                  Environment?

                  • What host OS are you using?
                    • Win10 x64 with Ubuntu LTS 18.04 under WSL2
                  • Official release or unofficial/self-compiled build:
                    • Official Release

                  Additional context?

                  According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

                  The same applies to the .set directives, which are also only ever executed in files with DVLEs.

                  The .entry directive, while harmless, has no function within a .nodvle file.

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    No labels
                    No labels

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Disallow DVLE-Specific Directives When Using .nodvle #32

                      Description

                      @Wyatt-James

                      Bug Report

                      What's the issue you encountered?

                      Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

                      Affected directives include:

                      • all .const directives
                      • all .set directives
                      • .entry

                      How can the issue be reproduced?

                      Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

                      Environment?

                      • What host OS are you using?
                        • Win10 x64 with Ubuntu LTS 18.04 under WSL2
                      • Official release or unofficial/self-compiled build:
                        • Official Release

                      Additional context?

                      According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

                      The same applies to the .set directives, which are also only ever executed in files with DVLEs.

                      The .entry directive, while harmless, has no function within a .nodvle file.

                      Metadata

                      Metadata

                      Assignees

                      No one assigned

                        Labels

                        No labels
                        No labels

                        Type

                        No type

                        Projects

                        No projects

                          Milestone

                          No milestone

                          Relationships

                          None yet

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                          No branches or pull requests

                          Issue actions

                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Disallow DVLE-Specific Directives When Using .nodvle #32

                          Description

                          @Wyatt-James

                          Bug Report

                          What's the issue you encountered?

                          Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

                          Affected directives include:

                          • all .const directives
                          • all .set directives
                          • .entry

                          How can the issue be reproduced?

                          Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

                          Environment?

                          • What host OS are you using?
                            • Win10 x64 with Ubuntu LTS 18.04 under WSL2
                          • Official release or unofficial/self-compiled build:
                            • Official Release

                          Additional context?

                          According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

                          The same applies to the .set directives, which are also only ever executed in files with DVLEs.

                          The .entry directive, while harmless, has no function within a .nodvle file.

                          Metadata

                          Metadata

                          Assignees

                          No one assigned

                            Labels

                            No labels
                            No labels

                            Type

                            No type

                            Projects

                            No projects

                              Milestone

                              No milestone

                              Relationships

                              None yet

                              Development

                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Disallow DVLE-Specific Directives When Using .nodvle #32

                              Description

                              @Wyatt-James

                              Bug Report

                              What's the issue you encountered?

                              Certain directives perform no function, or worse, enable undefined behavior when used with the .nodvle directive. A compilation error should be raised in these circumstances.

                              Affected directives include:

                              • all .const directives
                              • all .set directives
                              • .entry

                              How can the issue be reproduced?

                              Compile a group of shader files, with at least one file containing the .nodvle directive and one or more of the aforementioned directives. This program will compile normally.

                              Environment?

                              • What host OS are you using?
                                • Win10 x64 with Ubuntu LTS 18.04 under WSL2
                              • Official release or unofficial/self-compiled build:
                                • Official Release

                              Additional context?

                              According to the README, constants are never shared between DVLEs. Despite this, they can be declared inside of shader source files containing the .nodvle directive. These constants will not have a defined value, as constants are only ever initialized when a DVLE is selected, thus causing undefined behavior that can be very difficult to trace if a developer is unfamiliar with their function.

                              The same applies to the .set directives, which are also only ever executed in files with DVLEs.

                              The .entry directive, while harmless, has no function within a .nodvle file.

                              Metadata

                              Metadata

                              Assignees

                              No one assigned

                                Labels

                                No labels
                                No labels

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions