Skip to content

Latest commit

History

9,864 Commits

Folders and files

NameName
Last commit message
Last commit date

Repository files navigation

reForge development has stopped.

For more info, see Panchovix#354

Stable Diffusion WebUI Forge/reForge

Stable Diffusion WebUI Forge/reForge is a platform on top of Stable Diffusion WebUI (based on Gradio) to make development easier, optimize resource management, speed up inference, and study experimental features.

The name "Forge" is inspired from "Minecraft Forge". This project is aimed at becoming SD WebUI's Forge.

Important: Branches

  • main: Has all the possible upstream changes from A1111, new samplers/schedulers/sd options/etc and now, comfy backend updated to stream, so this deprecated the old forge backend.
  • dev: At this point (2025-03-13), it is the same as main branch.
  • dev2: Same as dev branch, but it uses gradio 4.0 instead of 3.42. This is to test some extensions and changes, then it will be moved to dev, and then to main branch.
  • experimental: This branch will have some experimental changes that may have major new features, but they may be incomplete or have major bugs, based on the dev2 branch. This branch will be mostly inactive until I want to test things.
  • main-old: Branch with old forge backend. Kept as backup in any case, but it won't receive updates.
  • dev_upstream: Deprecated, see more Panchovix#175
  • dev_upsteam_experimental: Deprecated, see more Panchovix#175
  • main_new_forge: Deprecated, see more lllyasviel#981.

Installing Forge/reForge

(Suggested) Clean install.

For this, you will need Python (Python 3.7 up to 3.12 works fine, 3.13 still has some issues) If you know what you are doing, you can install Forge/reForge using same method as SD-WebUI. (Install Git, Python, Git Clone the reForge repo https://github.com/Panchovix/stable-diffusion-webui-reForge.git and then run webui-user.bat):

git clone https://github.com/Panchovix/stable-diffusion-webui-reForge.git
cd stable-diffusion-webui-reForge
git checkout main

Then run webui-user.bat (Windows) or webui-user.sh (Linux, for this one make sure to uncomment the lines according of your folder, paths and setting you need).

When you want to update:

cd stable-diffusion-webui-reForge
git pull

If using Windows 7 and/or CUDA 11.x

For this, way to install is a bit different, since it uses another req file. We will rename the original req file to a backup, and then copy the legacy one renmaed as the original, to keep updates working. For Windows CMD, it would be:

git clone https://github.com/Panchovix/stable-diffusion-webui-reForge.git
cd stable-diffusion-webui-reForge
git checkout main
ren requirements_versions.txt requirements_versions_backup.txt
copy requirements_versions_legacy.txt requirements_versions.txt

Windows PS1

git clone https://github.com/Panchovix/stable-diffusion-webui-reForge.git
cd stable-diffusion-webui-reForge
git checkout main
Rename-Item requirements_versions.txt requirements_versions_backup.txt
Copy-Item requirements_versions_legacy.txt requirements_versions.txt

Then run webui-user.bat (Windows).

You have A1111 and you know Git

Tutorial from: https://github.com/continue-revolution/sd-webui-animatediff/blob/forge/master/docs/how-to-use.md#you-have-a1111-and-you-know-git If you have already had OG A1111 and you are familiar with git, An option is go to /path/to/stable-diffusion-webui and

git remote add reForge https://github.com/Panchovix/stable-diffusion-webui-reForge
git branch Panchovix/main
git checkout Panchovix/main
git fetch reForge
git branch -u reForge/main
git stash
git pull

To go back to OG A1111, just do git checkout master or git checkout main.

If you got stuck in a merge to resolve conflicts, you can go back with git merge --abort


Pre-done package is planned, but I'm not sure how to do it. Any PR or help with this is appreciated.

Forge/reForge Backend

Forge/reForge backend removes all WebUI's codes related to resource management and reworked everything. All previous CMD flags like medvram, lowvram, medvram-sdxl, precision full, no half, no half vae, attention_xxx, upcast unet, ... are all REMOVED. Adding these flags will not cause error but they will not do anything now.

Without any cmd flag, Forge/reForge can run SDXL with 4GB vram and SD1.5 with 2GB vram.

Some flags that you may still pay attention to:

  1. --always-offload-from-vram (This flag will make things slower but less risky). This option will let Forge/reForge always unload models from VRAM. This can be useful if you use multiple software together and want Forge/reForge to use less VRAM and give some VRAM to other software, or when you are using some old extensions that will compete vram with Forge/reForge, or (very rarely) when you get OOM.

  2. --cuda-malloc (This flag will make things faster but more risky). This will ask pytorch to use cudaMallocAsync for tensor malloc. On some profilers I can observe performance gain at millisecond level, but the real speed up on most my devices are often unnoticed (about or less than 0.1 second per image). This cannot be set as default because many users reported issues that the async malloc will crash the program. Users need to enable this cmd flag at their own risk.

  3. --cuda-stream (This flag will make things faster but more risky). This will use pytorch CUDA streams (a special type of thread on GPU) to move models and compute tensors simultaneously. This can almost eliminate all model moving time, and speed up SDXL on 30XX/40XX devices with small VRAM (eg, RTX 4050 6GB, RTX 3060 Laptop 6GB, etc) by about 15% to 25%. However, this unfortunately cannot be set as default because I observe higher possibility of pure black images (Nan outputs) on 2060, and higher chance of OOM on 1080 and 2060. When the resolution is large, there is a chance that the computation time of one single attention layer is longer than the time for moving entire model to GPU. When that happens, the next attention layer will OOM since the GPU is filled with the entire model, and no remaining space is available for computing another attention layer. Most overhead detecting methods are not robust enough to be reliable on old devices (in my tests). Users need to enable this cmd flag at their own risk.

  4. --pin-shared-memory (This flag will make things faster but more risky). Effective only when used together with --cuda-stream. This will offload modules to Shared GPU Memory instead of system RAM when offloading models. On some 30XX/40XX devices with small VRAM (eg, RTX 4050 6GB, RTX 3060 Laptop 6GB, etc), I can observe significant (at least 20%) speed-up for SDXL. However, this unfortunately cannot be set as default because the OOM of Shared GPU Memory is a much more severe problem than common GPU memory OOM. Pytorch does not provide any robust method to unload or detect Shared GPU Memory. Once the Shared GPU Memory OOM, the entire program will crash (observed with SDXL on GTX 1060/1050/1066), and there is no dynamic method to prevent or recover from the crash. Users need to enable this cmd flag at their own risk.

Some extra flags that can help with performance or save VRAM, or more, depending of your needs. Most of them are found on ldm_patched/modules/args_parser.py and on the normal A1111 path (modules/cmd_args.py):

--disable-xformers
Disables xformers, to use other attentions like SDP.
--use-sage-attention
Uses SAGE attention implementation, from https://github.com/thu-ml/SageAttention. You need to install the library separately, as it needs triton.
--attention-split
Use the split cross attention optimization. Ignored when xformers is used.
--attention-quad
Use the sub-quadratic cross attention optimization . Ignored when xformers is used.
--attention-pytorch
Use the new pytorch 2.0 cross attention function.
--disable-attention-upcast
Disable all upcasting of attention. Should be unnecessary except for debugging.
--force-channels-last
Force channels last format when inferencing the models.
--disable-cuda-malloc
Disable cudaMallocAsync.
--gpu-device-id
Set the id of the cuda device this instance will use.
--force-upcast-attention
Force enable attention upcasting.

(VRAM related)

--always-gpu
Store and run everything (text encoders/CLIP models, etc... on the GPU).
--always-high-vram
By default models will be unloaded to CPU memory after being used. This option keeps them in GPU memory.
--always-normal-vram
Used to force normal vram use if lowvram gets automatically enabled.
--always-low-vram
Split the unet in parts to use less vram.
--always-no-vram
When lowvram isn't enough.
--always-cpu
To use the CPU for everything (slow).

(float point type)

--all-in-fp32
--all-in-fp16
--unet-in-bf16
--unet-in-fp16
--unet-in-fp8-e4m3fn
--unet-in-fp8-e5m2
--vae-in-fp16
--vae-in-fp32
--vae-in-bf16
--clip-in-fp8-e4m3fn
--clip-in-fp8-e5m2
--clip-in-fp16
--clip-in-fp32

(rare platforms)

--directml
--disable-ipex-hijack
--pytorch-deterministic

Lora ctl (Control)

I've added this repo adapted for reforge.

This wouldn't be possible to do without the original ones!

Huge credits to cheald for Lora ctl (Control). Link for the reforge extension is: https://github.com/Panchovix/sd_webui_loractl_reforge_y.git

Many thanks to @1rre for his work for preliminary working version for lora control!

You can see how to use them on their respective repos

https://github.com/cheald/sd-webui-loractl

Moved built-it extensions to separate repos

Since the UI got really cluttered with built it extensions, I have removed some of them and made them separate repos. You can install them by the extension installer on the UI or doing git clone repo.git replacing repo.git with the following links, in the extensions folder.

Screenshots of Comparison (by Illyasviel)

I tested with several devices, and this is a typical result from 8GB VRAM (3070ti laptop) with SDXL.

This is original WebUI:

image

image

image

image

(average about 7.4GB/8GB, peak at about 7.9GB/8GB)

This is WebUI Forge/reForge:

image

image

image

image

(average and peak are all 6.3GB/8GB)

You can see that Forge/reForge does not change WebUI results. Installing Forge/reForge is not a seed breaking change.

Forge/reForge can perfectly keep WebUI unchanged even for most complicated prompts like fantasy landscape with a [mountain:lake:0.25] and [an oak:a christmas tree:0.75][ in foreground::0.6][ in background:0.25] [shoddy:masterful:0.5].

All your previous works still work in Forge/reForge!

Contribution

UNet Patcher

The full name of the backend is Stable Diffusion WebUI with Forge/reForge backend, or for simplicity, the Forge backend. The API and python symbols are made similar to previous software only for reducing the learning cost of developers. Backend has a high percentage of Comfy code, about 80-85% or so.

Now developing an extension is super simple. We finally have a patchable UNet.

Below is using one single file with 80 lines of codes to support FreeU:

extensions-builtin/sd_forge_freeu/scripts/forge_freeu.py

importtorchimportgradioasgrfrommodulesimportscriptsdefFourier_filter(x, threshold, scale):
x_freq=torch.fft.fftn(x.float(), dim=(-2, -1))
x_freq=torch.fft.fftshift(x_freq, dim=(-2, -1))
B, C, H, W=x_freq.shapemask=torch.ones((B, C, H, W), device=x.device)
crow, ccol=H//2, W//2mask[..., crow-threshold:crow+threshold, ccol-threshold:ccol+threshold] =scalex_freq=x_freq*maskx_freq=torch.fft.ifftshift(x_freq, dim=(-2, -1))
x_filtered=torch.fft.ifftn(x_freq, dim=(-2, -1)).realreturnx_filtered.to(x.dtype)
defset_freeu_v2_patch(model, b1, b2, s1, s2):
model_channels=model.model.model_config.unet_config["model_channels"]
scale_dict= {model_channels*4: (b1, s1), model_channels*2: (b2, s2)}
defoutput_block_patch(h, hsp, *args, **kwargs):
scale=scale_dict.get(h.shape[1], None)
ifscaleisnotNone:
hidden_mean=h.mean(1).unsqueeze(1)
B=hidden_mean.shape[0]
hidden_max, _=torch.max(hidden_mean.view(B, -1), dim=-1, keepdim=True)
hidden_min, _=torch.min(hidden_mean.view(B, -1), dim=-1, keepdim=True)
hidden_mean= (hidden_mean-hidden_min.unsqueeze(2).unsqueeze(3)) / \
(hidden_max-hidden_min).unsqueeze(2).unsqueeze(3)
h[:, :h.shape[1] //2] =h[:, :h.shape[1] //2] * ((scale[0] -1) *hidden_mean+1)
hsp=Fourier_filter(hsp, threshold=1, scale=scale[1])
returnh, hspm=model.clone()
m.set_model_output_block_patch(output_block_patch)
returnmclassFreeUForForge(scripts.Script):
deftitle(self):
return"FreeU Integrated"defshow(self, is_img2img):
# make this extension visible in both txt2img and img2img tab.returnscripts.AlwaysVisibledefui(self, *args, **kwargs):
withgr.Accordion(open=False, label=self.title()):
freeu_enabled=gr.Checkbox(label='Enabled', value=False)
freeu_b1=gr.Slider(label='B1', minimum=0, maximum=2, step=0.01, value=1.01)
freeu_b2=gr.Slider(label='B2', minimum=0, maximum=2, step=0.01, value=1.02)
freeu_s1=gr.Slider(label='S1', minimum=0, maximum=4, step=0.01, value=0.99)
freeu_s2=gr.Slider(label='S2', minimum=0, maximum=4, step=0.01, value=0.95)
returnfreeu_enabled, freeu_b1, freeu_b2, freeu_s1, freeu_s2defprocess_before_every_sampling(self, p, *script_args, **kwargs):
# This will be called before every sampling.# If you use highres fix, this will be called twice.freeu_enabled, freeu_b1, freeu_b2, freeu_s1, freeu_s2=script_argsifnotfreeu_enabled:
returnunet=p.sd_model.forge_objects.unetunet=set_freeu_v2_patch(unet, freeu_b1, freeu_b2, freeu_s1, freeu_s2)
p.sd_model.forge_objects.unet=unet# Below codes will add some logs to the texts below the image outputs on UI.# The extra_generation_params does not influence results.p.extra_generation_params.update(dict(
freeu_enabled=freeu_enabled,
freeu_b1=freeu_b1,
freeu_b2=freeu_b2,
freeu_s1=freeu_s1,
freeu_s2=freeu_s2,
))
return

It looks like this:

image

Similar components like HyperTile, KohyaHighResFix, SAG, can all be implemented within 100 lines of codes (see also the codes).

image

ControlNets can finally be called by different extensions.

Implementing Stable Video Diffusion and Zero123 are also super simple now (see also the codes).

Stable Video Diffusion:

extensions-builtin/sd_forge_svd/scripts/forge_svd.py

importtorchimportgradioasgrimportosimportpathlibfrommodulesimportscript_callbacksfrommodules.pathsimportmodels_pathfrommodules.ui_commonimportToolButton, refresh_symbolfrommodulesimportsharedfrommodules_forge.forge_utilimportnumpy_to_pytorch, pytorch_to_numpyfromldm_patched.modules.sdimportload_checkpoint_guess_configfromldm_patched.contrib.external_video_modelimportVideoLinearCFGGuidance, SVD_img2vid_Conditioningfromldm_patched.contrib.externalimportKSampler, VAEDecodeopVideoLinearCFGGuidance=VideoLinearCFGGuidance()
opSVD_img2vid_Conditioning=SVD_img2vid_Conditioning()
opKSampler=KSampler()
opVAEDecode=VAEDecode()
svd_root=os.path.join(models_path, 'svd')
os.makedirs(svd_root, exist_ok=True)
svd_filenames= []
defupdate_svd_filenames():
globalsvd_filenamessvd_filenames= [
pathlib.Path(x).nameforxinshared.walk_files(svd_root, allowed_extensions=[".pt", ".ckpt", ".safetensors"])
]
returnsvd_filenames@torch.inference_mode()@torch.no_grad()defpredict(filename, width, height, video_frames, motion_bucket_id, fps, augmentation_level,
sampling_seed, sampling_steps, sampling_cfg, sampling_sampler_name, sampling_scheduler,
sampling_denoise, guidance_min_cfg, input_image):
filename=os.path.join(svd_root, filename)
model_raw, _, vae, clip_vision= \
load_checkpoint_guess_config(filename, output_vae=True, output_clip=False, output_clipvision=True)
model=opVideoLinearCFGGuidance.patch(model_raw, guidance_min_cfg)[0]
init_image=numpy_to_pytorch(input_image)
positive, negative, latent_image=opSVD_img2vid_Conditioning.encode(
clip_vision, init_image, vae, width, height, video_frames, motion_bucket_id, fps, augmentation_level)
output_latent=opKSampler.sample(model, sampling_seed, sampling_steps, sampling_cfg,
sampling_sampler_name, sampling_scheduler, positive,
negative, latent_image, sampling_denoise)[0]
output_pixels=opVAEDecode.decode(vae, output_latent)[0]
outputs=pytorch_to_numpy(output_pixels)
returnoutputsdefon_ui_tabs():
withgr.Blocks() assvd_block:
withgr.Row():
withgr.Column():
input_image=gr.Image(label='Input Image', source='upload', type='numpy', height=400)
withgr.Row():
filename=gr.Dropdown(label="SVD Checkpoint Filename",
choices=svd_filenames,
value=svd_filenames[0] iflen(svd_filenames) >0elseNone)
refresh_button=ToolButton(value=refresh_symbol, tooltip="Refresh")
refresh_button.click(
fn=lambda: gr.update(choices=update_svd_filenames),
inputs=[], outputs=filename)
width=gr.Slider(label='Width', minimum=16, maximum=8192, step=8, value=1024)
height=gr.Slider(label='Height', minimum=16, maximum=8192, step=8, value=576)
video_frames=gr.Slider(label='Video Frames', minimum=1, maximum=4096, step=1, value=14)
motion_bucket_id=gr.Slider(label='Motion Bucket Id', minimum=1, maximum=1023, step=1, value=127)
fps=gr.Slider(label='Fps', minimum=1, maximum=1024, step=1, value=6)
augmentation_level=gr.Slider(label='Augmentation Level', minimum=0.0, maximum=10.0, step=0.01,
value=0.0)
sampling_steps=gr.Slider(label='Sampling Steps', minimum=1, maximum=200, step=1, value=20)
sampling_cfg=gr.Slider(label='CFG Scale', minimum=0.0, maximum=50.0, step=0.1, value=2.5)
sampling_denoise=gr.Slider(label='Sampling Denoise', minimum=0.0, maximum=1.0, step=0.01, value=1.0)
guidance_min_cfg=gr.Slider(label='Guidance Min Cfg', minimum=0.0, maximum=100.0, step=0.5, value=1.0)
sampling_sampler_name=gr.Radio(label='Sampler Name',
choices=['euler', 'euler_ancestral', 'heun', 'heunpp2', 'dpm_2',
'dpm_2_ancestral', 'lms', 'dpm_fast', 'dpm_adaptive',
'dpmpp_2s_ancestral', 'dpmpp_sde', 'dpmpp_sde_gpu',
'dpmpp_2m', 'dpmpp_2m_sde', 'dpmpp_2m_sde_gpu',
'dpmpp_3m_sde', 'dpmpp_3m_sde_gpu', 'ddpm', 'lcm', 'ddim',
'uni_pc', 'uni_pc_bh2'], value='euler')
sampling_scheduler=gr.Radio(label='Scheduler',
choices=['normal', 'karras', 'exponential', 'sgm_uniform', 'simple',
'ddim_uniform'], value='karras')
sampling_seed=gr.Number(label='Seed', value=12345, precision=0)
generate_button=gr.Button(value="Generate")
ctrls= [filename, width, height, video_frames, motion_bucket_id, fps, augmentation_level,
sampling_seed, sampling_steps, sampling_cfg, sampling_sampler_name, sampling_scheduler,
sampling_denoise, guidance_min_cfg, input_image]
withgr.Column():
output_gallery=gr.Gallery(label='Gallery', show_label=False, object_fit='contain',
visible=True, height=1024, columns=4)
generate_button.click(predict, inputs=ctrls, outputs=[output_gallery])
return [(svd_block, "SVD", "svd")]
update_svd_filenames()
script_callbacks.on_ui_tabs(on_ui_tabs)

Note that although the above codes look like independent codes, they actually will automatically offload/unload any other models. For example, below is me opening webui, load SDXL, generated an image, then go to SVD, then generated image frames. You can see that the GPU memory is perfectly managed and the SDXL is moved to RAM then SVD is moved to GPU.

Note that this management is fully automatic. This makes writing extensions super simple.

image

image

Similarly, Zero123:

image

Write a simple ControlNet:

Below is a simple extension to have a completely independent pass of ControlNet that never conflicts any other extensions:

extensions-builtin/sd_forge_controlnet_example/scripts/sd_forge_controlnet_example.py

Note that this extension is hidden because it is only for developers. To see it in UI, use --show-controlnet-example.

The memory optimization in this example is fully automatic. You do not need to care about memory and inference speed, but you may want to cache objects if you wish.

# Use --show-controlnet-example to see this extension.importcv2importgradioasgrimporttorchfrommodulesimportscriptsfrommodules.shared_cmd_optionsimportcmd_optsfrommodules_forge.sharedimportsupported_preprocessorsfrommodules.modelloaderimportload_file_from_urlfromldm_patched.modules.controlnetimportload_controlnetfrommodules_forge.controlnetimportapply_controlnet_advancedfrommodules_forge.forge_utilimportnumpy_to_pytorchfrommodules_forge.sharedimportcontrolnet_dirclassControlNetExampleForge(scripts.Script):
model=Nonedeftitle(self):
return"ControlNet Example for Developers"defshow(self, is_img2img):
# make this extension visible in both txt2img and img2img tab.returnscripts.AlwaysVisibledefui(self, *args, **kwargs):
withgr.Accordion(open=False, label=self.title()):
gr.HTML('This is an example controlnet extension for developers.')
gr.HTML('You see this extension because you used --show-controlnet-example')
input_image=gr.Image(source='upload', type='numpy')
funny_slider=gr.Slider(label='This slider does nothing. It just shows you how to transfer parameters.',
minimum=0.0, maximum=1.0, value=0.5)
returninput_image, funny_sliderdefprocess(self, p, *script_args, **kwargs):
input_image, funny_slider=script_args# This slider does nothing. It just shows you how to transfer parameters.delfunny_sliderifinput_imageisNone:
return# controlnet_canny_path = load_file_from_url(# url='https://huggingface.co/lllyasviel/sd_control_collection/resolve/main/sai_xl_canny_256lora.safetensors',# model_dir=model_dir,# file_name='sai_xl_canny_256lora.safetensors'# )controlnet_canny_path=load_file_from_url(
url='https://huggingface.co/lllyasviel/fav_models/resolve/main/fav/control_v11p_sd15_canny_fp16.safetensors',
model_dir=controlnet_dir,
file_name='control_v11p_sd15_canny_fp16.safetensors'
)
print('The model [control_v11p_sd15_canny_fp16.safetensors] download finished.')
self.model=load_controlnet(controlnet_canny_path)
print('Controlnet loaded.')
returndefprocess_before_every_sampling(self, p, *script_args, **kwargs):
# This will be called before every sampling.# If you use highres fix, this will be called twice.input_image, funny_slider=script_argsifinput_imageisNoneorself.modelisNone:
returnB, C, H, W=kwargs['noise'].shape# latent_shapeheight=H*8width=W*8batch_size=p.batch_sizepreprocessor=supported_preprocessors['canny']
# detect control at certain resolutioncontrol_image=preprocessor(
input_image, resolution=512, slider_1=100, slider_2=200, slider_3=None)
# here we just use nearest neighbour to align input shape.# You may want crop and resize, or crop and fill, or others.control_image=cv2.resize(
control_image, (width, height), interpolation=cv2.INTER_NEAREST)
# Output preprocessor result. Now called every sampling. Cache in your own way.p.extra_result_images.append(control_image)
print('Preprocessor Canny finished.')
control_image_bchw=numpy_to_pytorch(control_image).movedim(-1, 1)
unet=p.sd_model.forge_objects.unet# Unet has input, middle, output blocks, and we can give different weights# to each layers in all blocks.# Below is an example for stronger control in middle block.# This is helpful for some high-res fix passes. (p.is_hr_pass)positive_advanced_weighting= {
'input': [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2],
'middle': [1.0],
'output': [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2]
}
negative_advanced_weighting= {
'input': [0.15, 0.25, 0.35, 0.45, 0.55, 0.65, 0.75, 0.85, 0.95, 1.05, 1.15, 1.25],
'middle': [1.05],
'output': [0.15, 0.25, 0.35, 0.45, 0.55, 0.65, 0.75, 0.85, 0.95, 1.05, 1.15, 1.25]
}
# The advanced_frame_weighting is a weight applied to each image in a batch.# The length of this list must be same with batch size# For example, if batch size is 5, the below list is [0.2, 0.4, 0.6, 0.8, 1.0]# If you view the 5 images as 5 frames in a video, this will lead to# progressively stronger control over time.advanced_frame_weighting= [float(i+1) /float(batch_size) foriinrange(batch_size)]
# The advanced_sigma_weighting allows you to dynamically compute control# weights given diffusion timestep (sigma).# For example below code can softly make beginning steps stronger than ending steps.sigma_max=unet.model.model_sampling.sigma_maxsigma_min=unet.model.model_sampling.sigma_minadvanced_sigma_weighting=lambdas: (s-sigma_min) / (sigma_max-sigma_min)
# You can even input a tensor to mask all control injections# The mask will be automatically resized during inference in UNet.# The size should be B 1 H W and the H and W are not important# because they will be resized automaticallyadvanced_mask_weighting=torch.ones(size=(1, 1, 512, 512))
# But in this simple example we do not use thempositive_advanced_weighting=Nonenegative_advanced_weighting=Noneadvanced_frame_weighting=Noneadvanced_sigma_weighting=Noneadvanced_mask_weighting=Noneunet=apply_controlnet_advanced(unet=unet, controlnet=self.model, image_bchw=control_image_bchw,
strength=0.6, start_percent=0.0, end_percent=0.8,
positive_advanced_weighting=positive_advanced_weighting,
negative_advanced_weighting=negative_advanced_weighting,
advanced_frame_weighting=advanced_frame_weighting,
advanced_sigma_weighting=advanced_sigma_weighting,
advanced_mask_weighting=advanced_mask_weighting)
p.sd_model.forge_objects.unet=unet# Below codes will add some logs to the texts below the image outputs on UI.# The extra_generation_params does not influence results.p.extra_generation_params.update(dict(
controlnet_info='You should see these texts below output images!',
))
return# Use --show-controlnet-example to see this extension.ifnotcmd_opts.show_controlnet_example:
delControlNetExampleForge

image

Add a preprocessor

Below is the full codes to add a normalbae preprocessor with perfect memory managements.

You can use arbitrary independent extensions to add a preprocessor.

Your preprocessor will be read by all other extensions using modules_forge.shared.preprocessors

Below codes are in extensions-builtin\forge_preprocessor_normalbae\scripts\preprocessor_normalbae.py

frommodules_forge.supported_preprocessorimportPreprocessor, PreprocessorParameterfrommodules_forge.sharedimportpreprocessor_dir, add_supported_preprocessorfrommodules_forge.forge_utilimportresize_image_with_padfrommodules.modelloaderimportload_file_from_urlimporttypesimporttorchimportnumpyasnpfromeinopsimportrearrangefromannotator.normalbae.models.NNETimportNNETfromannotator.normalbaeimportload_checkpointfromtorchvisionimporttransformsclassPreprocessorNormalBae(Preprocessor):
def__init__(self):
super().__init__()
self.name='normalbae'self.tags= ['NormalMap']
self.model_filename_filters= ['normal']
self.slider_resolution=PreprocessorParameter(
label='Resolution', minimum=128, maximum=2048, value=512, step=8, visible=True)
self.slider_1=PreprocessorParameter(visible=False)
self.slider_2=PreprocessorParameter(visible=False)
self.slider_3=PreprocessorParameter(visible=False)
self.show_control_mode=Trueself.do_not_need_model=Falseself.sorting_priority=100# higher goes to top in the listdefload_model(self):
ifself.model_patcherisnotNone:
returnmodel_path=load_file_from_url(
"https://huggingface.co/lllyasviel/Annotators/resolve/main/scannet.pt",
model_dir=preprocessor_dir)
args=types.SimpleNamespace()
args.mode='client'args.architecture='BN'args.pretrained='scannet'args.sampling_ratio=0.4args.importance_ratio=0.7model=NNET(args)
model=load_checkpoint(model_path, model)
self.norm=transforms.Normalize(mean=[0.485, 0.456, 0.406], std=[0.229, 0.224, 0.225])
self.model_patcher=self.setup_model_patcher(model)
def__call__(self, input_image, resolution, slider_1=None, slider_2=None, slider_3=None, **kwargs):
input_image, remove_pad=resize_image_with_pad(input_image, resolution)
self.load_model()
self.move_all_model_patchers_to_gpu()
assertinput_image.ndim==3image_normal=input_imagewithtorch.no_grad():
image_normal=self.send_tensor_to_model_device(torch.from_numpy(image_normal))
image_normal=image_normal/255.0image_normal=rearrange(image_normal, 'h w c -> 1 c h w')
image_normal=self.norm(image_normal)
normal=self.model_patcher.model(image_normal)
normal=normal[0][-1][:, :3]
normal= ((normal+1) *0.5).clip(0, 1)
normal=rearrange(normal[0], 'c h w -> h w c').cpu().numpy()
normal_image= (normal*255.0).clip(0, 255).astype(np.uint8)
returnremove_pad(normal_image)
add_supported_preprocessor(PreprocessorNormalBae())

New features (that are not available in original WebUI)

Thanks to Unet Patcher, many new things are possible now and supported in Forge/reForge, including SVD, Z123, masked Ip-adapter, masked controlnet, photomaker, etc.

Masked Ip-Adapter

image

image

image

Masked ControlNet

image

image

image

PhotoMaker

(Note that photomaker is a special control that need you to add the trigger word "photomaker". Your prompt should be like "a photo of photomaker")

image

Marigold Depth

image

New Sampler (that is not in origin)

DDPM

Others samplers may be available, but after the schedulers merge, they shouldn't be needed.

About Extensions

ControlNet and TiledVAE are integrated, and you should uninstall these two extensions:

sd-webui-controlnet
multidiffusion-upscaler-for-automatic1111

Note that AnimateDiff is under construction by continue-revolution at sd-webui-animatediff forge/master branch and sd-forge-animatediff (they are in sync). (continue-revolution original words: prompt travel, inf t2v, controlnet v2v have been proven to work well; motion lora, i2i batch still under construction and may be finished in a week")

Other extensions should work without problems, like:

canvas-zoom
translations/localizations
Dynamic Prompts
Adetailer
Ultimate SD Upscale
Reactor

However, if newer extensions use Forge/reForge, their codes can be much shorter.

Usually if an old extension rework using Forge/reForge's unet patcher, 80% codes can be removed, especially when they need to call controlnet.

Support

Some people have been asking how to donate or support the project, and I'm really grateful for that! I did this buymeacoffe link from some suggestions!

"Buy Me A Coffee"

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages