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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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Hassle-free TCP and WebSocket programming in PHP!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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Hassle-free TCP and WebSocket programming in PHP!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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Hassle-free TCP and WebSocket programming in PHP!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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Hassle-free TCP and WebSocket programming in PHP!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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Hassle-free TCP and WebSocket programming in PHP!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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Hassle-free TCP and WebSocket programming in PHP!

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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php-websocket

Hassle-free TCP and WebSocket programming in PHP!

This compact package eliminates many hassles associated with writing TCP client-server applications, including the ordeal of getting your code to work on both Linux and Windows. It provides two abstract base classes for socket servers, TcpServer and WebSocketServer, and a TcpClient class.

To create a regular TCP server, simply extend TcpServer and define the event handlers onIterate(), onConnect(), onDisconnect(), and onReceive(). To prevent the server from hogging the CPU, the onIterate() method should contain a call to usleep(). A value of 10000 usually works well, but you can experiment with different values for best overall system performance.

To create a WebSocket server, extend WebSocketServer and define its processRequest() method. An example server, TestServer, is provided. The example WebSocket client, index.html, works with the example server.

The TcpClient class may be extended or used as-is. TcpClient::receive() should be called in a while loop like so:

while (($data = $client->receive()) === false);
echo$data;

FileServer and Downloader extend TcpServer and TcpClient, respectively, to demonstrate a simple file download system. This system works with both text and binary files. Start file_server.php in one console window, then run download.php in another console window like so:

php download.php ice_cream.png

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Hassle-free TCP and WebSocket programming in PHP!

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