[Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

Description

@AffectedArc07

Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

Spigot 1.17.1 had
import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

Paper 1.17.1 had
import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

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    , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
     blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
    }
    } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
    })();
    (function(){
    try {
    var __m = "github.com";
    var __re = new RegExp('^' + "github\\.com" + '
    
    Skip to content

    [Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

    Description

    @AffectedArc07

    Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

    Spigot 1.17.1 had
    import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

    Paper 1.17.1 had
    import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

    Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


    Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

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    enhancementNew feature or request

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
      Skip to content

      [Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

      Description

      @AffectedArc07

      Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

      Spigot 1.17.1 had
      import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

      Paper 1.17.1 had
      import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

      Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


      Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

      Activity

      Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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      enhancementNew feature or request

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        , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
        Skip to content

        [Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

        Description

        @AffectedArc07

        Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

        Spigot 1.17.1 had
        import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

        Paper 1.17.1 had
        import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

        Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


        Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

        Activity

        Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

        Metadata

        Metadata

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        enhancementNew feature or request

        Projects

        No projects

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          No branches or pull requests

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
          Skip to content

          [Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

          Description

          @AffectedArc07

          Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

          Spigot 1.17.1 had
          import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

          Paper 1.17.1 had
          import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

          Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


          Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

          Labels

          enhancementNew feature or request

          Projects

          No projects

            Milestone

            No milestone

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            None yet

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            No branches or pull requests

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            , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
            Skip to content

            [Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

            Description

            @AffectedArc07

            Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

            Spigot 1.17.1 had
            import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

            Paper 1.17.1 had
            import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

            Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


            Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

            Activity

            Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

            Metadata

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            enhancementNew feature or request

            Projects

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              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              [Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

              Description

              @AffectedArc07

              Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

              Spigot 1.17.1 had
              import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

              Paper 1.17.1 had
              import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

              Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


              Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

              Metadata

              Metadata

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              enhancementNew feature or request

              Projects

              No projects

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                No milestone

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                None yet

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                No branches or pull requests

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                , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                Skip to content

                [Suggestion] Use ProtocolLib (or some modernised fork) for modularity. #10

                Description

                @AffectedArc07

                Might be easier to maintain and handle than the current system, especially with how some servers (I mean softwares like Spigot & Paper) like to swap the mappings around.

                Spigot 1.17.1 had
                import net.minecraft.network.protocol.game.PacketPlayOutEntityDestroy;

                Paper 1.17.1 had
                import net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket;

                Given the devs of both server suites heavily discourage the use of NMS (as they should, even if it is a requirement in this case), it might aid compat to use ProtocolLib or similar, although that would sacrifice the plugin's ability to be a selfcontained unit that doesnt need extra runtime deps.


                Sidenote, I asked the paper devs on discord if they wanted this as a native server feature and they were very quick to give me a hard no on it, saying "a plugin can easily handle it". Given that any plugin for that would require tampering with packets in an NMS way (as seen here), and they want to discourage the use of NMS imports, I do find their response peculiar.

                Activity

                Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                Metadata

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                Labels

                enhancementNew feature or request

                Projects

                No projects

                  Milestone

                  No milestone

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                  None yet

                  Development

                  No branches or pull requests

                  Issue actions