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NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

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TF2 plugin that randomizes player loadout in any imaginable combinations

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

About

TF2 plugin that randomizes player loadout in any imaginable combinations

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

About

TF2 plugin that randomizes player loadout in any imaginable combinations

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

About

TF2 plugin that randomizes player loadout in any imaginable combinations

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

About

TF2 plugin that randomizes player loadout in any imaginable combinations

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

About

TF2 plugin that randomizes player loadout in any imaginable combinations

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

About

TF2 plugin that randomizes player loadout in any imaginable combinations

Resources

Stars

2 stars

Watchers

0 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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NotSoRandomizer

Modified version of the Randomizer Team Fortress 2 plugin by FortyTwoFortyTwo that allows player to choose their own loadout. Supports all TF2 stock gamemodes excluding Mann Vs Machine.

Builds

All builds can be found here.

Requirements

ConVars

  • randomizer_version: Plugin version number, don't touch.
  • randomizer_enabled: Enable/Disable the entire plugin, another option for load/unload plugins.
  • randomizer_droppedweapons: Enable/Disable dropped weapons.
  • randomizer_huds: Mode to display weapons from hud.
    • 0: No hud display
    • 1: Hud text
    • 2: Menu

Commands

  • sm_loadout: Sets your loadout; Syntax: sm_loadout <class_name> <primary_id> <secondary_id> <melee_id> [watch_id]
  • sm_cantsee: Set your active weapon transparent or fully visible, for everyone

Examples on parameters that is valid to use for sm_rndsetweapon, sm_rndsetslotweapon and sm_rndgiveweapon:

  • 220 for Shortstop (item def index)
  • direct hit for Direct Hit (name based in translations)
  • backburner, loch, 424 for Backburner, Loch-n-Load and Tomislav
  • primary shotgun, secondary panic attack for Shotgun from primary slot and Panic Attack from secondary slot

Configs

There currently 5 configs able to easily change for future TF2 updates:

  • controls.cfg: Manages how weapons with attack2 passive button should be handled, should it be attack3 or reload instead.
  • huds.cfg: Lists all of the netprop meters to display in hud for many weapons.
  • reskins.cfg: List of reskins for players to equip weapon from loadout instead of default weapon.
  • viewmodels.cfg: List of all weapons with class specified to set transparent by default, without needing to use sm_cantsee on weapon that covers player screen everytime.
  • weapons.cfg: Whitelist of weapon indexs to select from random pool, along with weapon name to display in HUD.

TF2 Updates

This plugin itself aims to not not require modifications when valve releases TF2 updates. Gamedatas is likely to break if TF2 update were to also break other plugin's gamedata (e.g. TF2Items). If weapon additions or rebalances were to happen, it's possible configs need an update, or possibly even plugin itself if TF2 update were to make changes only work for one class.

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TF2 plugin that randomizes player loadout in any imaginable combinations

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