Senior Backend Engineer based in Munich, Germany
I build reliable backend systems, event-driven services, developer tools, and occasionally games.
- Senior Software Engineer at parcelLab
- Professionally building production systems with TypeScript, Node.js, Python and AWS
- Interested in distributed systems, asynchronous processing, observability and developer experience
- Building projects with Rust and experimenting with network protocols
- Developing strategy and roguelike games with Godot
- Writing about software engineering on Medium
Most of my day-to-day engineering work happens in private repositories.
My recent professional work includes:
- Backend APIs and high-volume asynchronous workers
- Event-driven systems using SQS, Kafka and Redis
- AWS infrastructure involving S3, SES, DynamoDB and Firehose
- Production observability, performance analysis and incident prevention
- Database migrations and API evolution
- Dependency, runtime and security upgrades
- Internal developer tooling and CI/CD improvements
- Code reviews and cross-team technical collaboration
Because these repositories are private, much of this activity is not visible in the public contribution graph.
An asynchronous Rust library for working with BtcTurk WebSocket and REST APIs.
Built with Tokio, Tungstenite, Reqwest and Serde.
A 2D isometric roguelike and strategy game built with Godot. It explores procedural environments, party management, stealth, fog of war and base-building mechanics.
A browser extension exploring how environmental and sustainability information can be presented while browsing the web.
A TypeScript project for converting and processing CSV data as structured JSON.
The statistics above are primarily based on public repositories. Most of my production contributions are made in private repositories.
I write about backend engineering, architecture, Rust, JavaScript and game development:
- Building a QUIC HTTP/3 Server with Rust
- How to Unit Test Games with Godot
- A Web Developer's Guide to Debugging Godot
- More articles on Medium
- Production-grade distributed systems
- Cloud-native application development
- Rust networking and asynchronous programming
- AI-assisted software development
- Game architecture and procedural generation
Always interested in software architecture, backend engineering and ambitious side projects.




