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Update to SDL 2.0.14 - #443

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Perksey merged 11 commits into
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feature/sdl-2.0.14
Apr 2, 2021
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Update to SDL 2.0.14#443
Perksey merged 11 commits into
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feature/sdl-2.0.14

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@PerkseyPerksey commented Mar 30, 2021

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  • Updated submodule
  • Updated bindings
  • Updated native packages

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Perkseyforce-pushed the feature/sdl-2.0.14 branch from cce4373 to 36d050eCompareApril 2, 2021 20:52

@HurricanKaiHurricanKai left a comment

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Almost looks good - I think this also includes the SDL nint change & m64?

Comment threadsrc/Windowing/Silk.NET.SDL/SDL.cs
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Yeah. D3D9 and SDL are now 64-bit only due to ABI deviations we can't efficiently account for. In addition, SDL hasn't been updated to fix the massively breaking nint bug fix we had in rtm (or 2.1 i forget)

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Awesome - don't forget about the GetWindowWMInfo thing, and then mark as ready for review, looks good to me then.

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Perksey marked this pull request as ready for review April 2, 2021 23:18
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Ready to go.

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Perksey enabled auto-merge (squash) April 2, 2021 23:25
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Perksey merged commit 23f9bd4 into mainApr 2, 2021
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Perksey deleted the feature/sdl-2.0.14 branch April 2, 2021 23:41
Perksey added a commit that referenced this pull request Mar 25, 2022
* Remove SDL mirror
* Add the real SDL, fix generator paths
* Regenerate D3D9 and SDL for 64-bit (build will probably fail)
* Fix build errors
* Fix fusion reactor not respecting desired names
* Update Windows and Linux binary
* Update libsilkdroid
* Update macOS binary
* Update iOS binary
* This is the April 2021 Update (v2.3.0)
@HurricanKaiHurricanKai mentioned this pull request Feb 12, 2023
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@Perksey@HurricanKai